@Wyatt: Exactly that is not the case. Just because you
think a font looks good doesn't mean it does. That might sound strange at first, however I will provide an explanation for it now that it's being called for (sorry, Ven... I tried to honor your first page move... didn't quite work out ^^ )
The main problem with it is the evenness/lack of diversity in stroke width. It just throws letters at you the bulkiest way possible, making it a very unattractive font to look at especially in text blocks. That is especially important to mention when you say it makes a good hand-written font, which is basically just wrong - a handwritten font will
never have a fixed stroke width. Even when print and on-screen fonts would both take that feature because humanity finally went insane, everyone would still have a handwriting with varying stroke width.
Next up, the spacing between individual letters (kerning) is quite unthoughtful. I just plopped it into Illustrator and applied optical kerning, which makes it look a little better... however you can still see that's something they didn't really bother with (try comparing 'ak' to 'fj'). Again, without kerning, it's even worse, and I'm yet to see a browser, game engine or whichever for print media that does optical kerning on the fly...
Last and maybe least, but still something that makes a typography artist choke is the optical horizontal lines drawn by the font. Your eyes are following the text like a 1880s train the tracks - bumpy and slow, with just enough guidance, and noone sees it because they don't know what trains they could be riding.
Please take a look at
this page from a commercial comic publication. While similar in curve usage, it features varying stroke width, proper kerning, and even looks good as an all-caps font, which is a very hard-to-achieve task for font designers. Try putting a few sentences in capped Comic Sans next to it.
So, while not mentioning everything wrong with it, let me get to my point: Most people won't see this, because they probably never got in touch with what is important in a font, or actually designed one. Still, the font is what it is, and a viewer will notice it. If my lunch break wouldn't be limited, I would gladly draw you that comic page from above in Comic Sans, to have a side-by-side example... and believe it or not, but you would see a difference.
Also,
this.