Mortarhate
Member
I like a boss fight that has multiple strategies available to beat it. It should be difficult, but not to the point of near impossibility. (I like a challenge!)
I agree that status effects should work on bosses as well. Well, maybe not the 'insta death' ones, but some of the more useful ones like sleep and poison should.
But if there's anything in the world that I'd really, really love, it'd be a boss that doesn't require massive overlevelling / grinding to defeat it. I hate levelling.
Oh, and a nice reward at the end too; it gives me a nice sense of accomplishment when I get a good item from a boss fight.
I agree that status effects should work on bosses as well. Well, maybe not the 'insta death' ones, but some of the more useful ones like sleep and poison should.
But if there's anything in the world that I'd really, really love, it'd be a boss that doesn't require massive overlevelling / grinding to defeat it. I hate levelling.
Oh, and a nice reward at the end too; it gives me a nice sense of accomplishment when I get a good item from a boss fight.