Ressurecting Evil that's been Sealed for 1,000 years on the DOT... couldn't be 999 years 364 days later the evil is unsealed... These Ultimate Evils musta been sealed by monks who gave them going away calenders of when they'll be dead, long and gone, and when the seal will "Magically" weaken for them to break out...
It's not Cliche when the 15 year old hero takes the sword... it's Cliche when the hero takes the sword and is the Legendary hero fortold in legends, guess when... 1,000 years ago... and this sword, chipped, aged, rusted, will never be sharpened... and still has all of it's power from 1,000 years ago... lol
And when you know where the NPC's are going... and you race them... and in the next scene... they're waiting on you...
As long as stuff is well explained... then I think that a story will be good... Legend of Zelda: OoT was well explained... Cliche's are something that is overused in a cheesy way to me... and i hate it when the hero is the hero... because he just is... he's not the hero... he's who the story circles around... sometimes they aren't the hero... Laharl from Disgaea wasn't a hero... but the story was circled around him... as long as everything flows and the story isn't predictable... then... it's good...
If you can do something that hasn't been thought of (good luck)... such as Valkyrie Profile (genius story and game)... then you should do that... there are many approaches that haven't been though of... Such games are evidence of that... (can't tell you what they are, or else i woulda did them... lol) but yeah...
When people are so close-minded to take a tried and true approach to a game... just because it works... RPG's don't work like that..
they are engaging because of all the elements within them...
that's why alot of RPG's and other video Games aren't what they are now...