The true cliche stories are the ones that take a tried and tested idea, like the revival of an ancient evil that can only be stopped by gathering X artefacts, and stop there.
If you were to take that idea, and work on it some more, you could get a lot more depth out of it - the artefacts are not all the same thing, and one of them is the hero's girlfriend. To save the world, he has to sacrifice her. The artefacts take different forms each time they are used - a lesser villain, with nothing to do with the ancient evil, gathers them early on and uses them, you defeat him but you have to start your quest over and the artefacts aren't the same so you're at square one.
The ancient evil - what is it? You can give it more depth, a reason for doing what it does. Perhaps it is the remnant of a higher race that got left behind, and it merely sees humanity as pests infesting its world that need to be wiped out, so then the rest of its kind might return. Perhaps the "ancient evil" never existed, but is in fact a malfunctioning computer left behind by a more advanced race that was merely meant to study the development of humanity, but it broke down and started interfering in some way.
You can take those old cliches and add some stuff like that too them and make them new. The trick is to not be lazy with them. A cliche is not bad, it is only a problem if it is applied sloppily, cut and pasted from the grand book of ideas with no thought by the writer toward adapting it to make it his own.
If you were to take that idea, and work on it some more, you could get a lot more depth out of it - the artefacts are not all the same thing, and one of them is the hero's girlfriend. To save the world, he has to sacrifice her. The artefacts take different forms each time they are used - a lesser villain, with nothing to do with the ancient evil, gathers them early on and uses them, you defeat him but you have to start your quest over and the artefacts aren't the same so you're at square one.
The ancient evil - what is it? You can give it more depth, a reason for doing what it does. Perhaps it is the remnant of a higher race that got left behind, and it merely sees humanity as pests infesting its world that need to be wiped out, so then the rest of its kind might return. Perhaps the "ancient evil" never existed, but is in fact a malfunctioning computer left behind by a more advanced race that was merely meant to study the development of humanity, but it broke down and started interfering in some way.
You can take those old cliches and add some stuff like that too them and make them new. The trick is to not be lazy with them. A cliche is not bad, it is only a problem if it is applied sloppily, cut and pasted from the grand book of ideas with no thought by the writer toward adapting it to make it his own.