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Introduction
In response to this awesome script, which I personally think is a bomb, I figured I'd make my own event-based engine on a functionality that gets any RPG Maker game a bit closer to be a really interesting and fun experience. Now the author of mentioned script has already set a high goal to reach for, but I think I actually came up with an even more exiting system that all players should like!

Features
+ Waiting!
+ NPCs!
+ awesome introduction text that's totally explanatory!
- Custom Equip Menu (though that's scripted, for some stupid reason)

Download
Download from box.net (1.4MB) (no RPG Maker needed for playing, openable/editable with RMVX)

Screenshots (or "how this could look like when implemented in your game")



Notes
Whatever your opinion of this post might be, please be aware that I mean absolutely no offense by this. Even though it might seem like I'm directing this against the author of previously linked script (who I actually don't really like, for the record), it's actually what I call an "Interactive Critic"... inventive, isn't it? (This actually addresses a few issues in game design really, so without trying to overemphasize this, it could very well be the Rosetta Stone of game design... who knows?)

Terms Of Use
If you're reading this paragraph because you're seriously interested in these terms... ah, what can I say, this line is for you:
Requesting credit for evented systems is most likely bullshit, which potentially increases with rising simplicity of the system. Heck, even requesting credit for the first evented systems back in the days where not everyone was easily able to do something would've been stupid, as all you'Re doing is put pre-made scripts together. In that sense, I can't really forbid you using this, however, I can only advise you not to do so.. for your game's sake.

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