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# ** Code List
# 0 = false. Change 0 to 1 if you want true. (FYI: false means off)
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\V[n] - Will be replaced by the value in variable number n.
\N[n] - Will be replaced by the name of actor number n.
\C[n] - Displays the characters that follow in color number n.
\G - Will display Gold Window
\fc[name] - Displays a face with the name. All faces should be in the
picture folder.
\fl - Face Left
\fr - Face Right
\bt[name] - Displays a battler with the name. Battlers folder.
\bl - Battler Left
\br - Battler Right
\lbl[0] - Letter By Letter
\ls[frames] - Letter Speed (works only if letter by letter is on
\lse[se_name] - Letter By Letter se sound. Leave [] to not play SE.
\wx[pos] - Message Window X Position
\wy[pos] - Message Window Y Position
\tp[ID] - Appear over target position. ID = EVENT ID or 0 = player
\ps[0] - Player Skip.
\wt[0] - Make Window size according to text.
\mw[width] - Message Window width
\mh[height] - Message Window height
\b - Bold Text! Use again to turn off bold.
\i - Italic Text! Use again to turn off italic.
\u - Underline Text! NOTE: Only works if Yeyinde's font add-on is included.
\sh - Shadow Text! NOTE: Only works if Yeyinde's font add-on is included.
\st - Strike Through! NOTE: Only works if Yeyinde's font add-on is included.
\ft[name] - Change FONT. \ft[] changes to back default font!
NOTE: This not a temprory change.
\h - Makes it so that the player can walk while the message is on.
\i[name] - Displays the icon with the name.
\ic[id] - Displays Item icon with the item ID.
\wc[id] - Displays weapon icon with the weapon ID.
\ac[id] - Displays armor icon with the armor ID.
\sc[id] - Displays skill icon with the skill ID.
\mw - Use this to multiple windows. The messages must be in
reverse order. The last message should not have this.
See the demo for more. Order: 2-3-1 or 2-3-4-1 and so on.
\scs - Use this to START and CONTINUE scroll passages.
\sce - Use this to END scroll passages.
\cl - Close on display. Best works with Letter by Letter display.
\ct[frames] - Close on time. Choose how many frames it will take to close.
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