How to create a titlescreen / gameover screen
The first thing you need to know is that a title screen, gameover, or anything you'd typically see in an RPG Maker game is little more than a map with some flashy things on it. In other words, all you need to create is a room, and you are done.
Allow me to explain with a few more steps:
Room order
Rooms are always played in the same order unless you specifically add room changing event commands.
In other words, if you just use "next room", your rooms might display as follows:
room_title
room_level1
room_level2
room_level3
room_end
Creating the title screen
First of all create some button images for your "begin, continue, end" buttons.
Create three sprites with these.
Create an object; call it obj_but_begin
Event: Mouse: Left Click
> Different room > room_level1
Create a second object, call it obj_but_continue
Event: Mouse: Left Click
> load game
Create a third object, call it obj_but_end
Event: Mouse: Left Click
> end game
Get the idea now? Create a room at the top of your room list and call it room_title.
Add the three objects you created above.
To add a "titlescreen" image, create a background called bg_title, and set this as the background of your room.
Game over screens
Define game over screen... it could be anything.
Create a background called bg_gameover.
Create a room called room_gameover, and set the background to bg_gameover.
Create a new object, call this controller_gameover.
Event: Create
> set alarm: alarm0: 100 steps
Event: alarm0
> different room: room_title
To end the game all we do is use the different room event command, any time the player "dies".
What to do with general levels
Keep them as usual but always add them after room_title.
Hopefully this clears things up, and yes, it's rather simple but effective.
A note on save/load
The game save event command saves the game in it's complete and current form. It is usually safe to use.
Use save game anywhere you want to save the game...
And add a load game event to a new button object on the title screen room.
The first thing you need to know is that a title screen, gameover, or anything you'd typically see in an RPG Maker game is little more than a map with some flashy things on it. In other words, all you need to create is a room, and you are done.
Allow me to explain with a few more steps:
Room order
Rooms are always played in the same order unless you specifically add room changing event commands.
In other words, if you just use "next room", your rooms might display as follows:
room_title
room_level1
room_level2
room_level3
room_end
Creating the title screen
First of all create some button images for your "begin, continue, end" buttons.
Create three sprites with these.
Create an object; call it obj_but_begin
Event: Mouse: Left Click
> Different room > room_level1
Create a second object, call it obj_but_continue
Event: Mouse: Left Click
> load game
Create a third object, call it obj_but_end
Event: Mouse: Left Click
> end game
Get the idea now? Create a room at the top of your room list and call it room_title.
Add the three objects you created above.
To add a "titlescreen" image, create a background called bg_title, and set this as the background of your room.
Game over screens
Define game over screen... it could be anything.
Create a background called bg_gameover.
Create a room called room_gameover, and set the background to bg_gameover.
Create a new object, call this controller_gameover.
Event: Create
> set alarm: alarm0: 100 steps
Event: alarm0
> different room: room_title
To end the game all we do is use the different room event command, any time the player "dies".
What to do with general levels
Keep them as usual but always add them after room_title.
Hopefully this clears things up, and yes, it's rather simple but effective.
A note on save/load
The game save event command saves the game in it's complete and current form. It is usually safe to use.
Use save game anywhere you want to save the game...
And add a load game event to a new button object on the title screen room.