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Trickster's Bag Of Skill Effects
Version: 5.0


Introduction

This is a collection of many skill effects I wrote. You can combine skill effects together like a skill that damage increases when your hp is low and the damage dealt is absorb, or a skill that damage increases when it is used many times and deals twice as much damage when the target is poisoned, and etc. You can use to tag the skills to an element (the element rate for the skill effect is used as a multiplier so you can choose to disable the effect for certain enemies) or you can have it defined within the script (so your elements table will not be cluttered up) You can choose to use a few or all of the skill effects and you can change the order the effects are ran.

Screenshots

Look at the RMXP script editor, there is your screenshot.

Demo

http://www.rmxp.org/forums/downloads.php?do=file&id=835

Script

Families who needs them...

Instructions

Make sure you copy The Required portions of the script Skill Effects Base (Req) and Skill Effects End (Req) In between those scripts you can either place the skill effects as one script or individually Like I have in the demo the order of the skill effects is important as that is how the effects will run. Each skill effect has its own little setup refer to that for more information, if you are having trouble then reply

FAQ


Compatibility

SDK 2.x compliant
Requires MACL V1.5 or higher

Credits and Thanks

RavenTDA for testing an earlier version
The people who gave me ideas for effects

Author's Notes

Updated Magnitude and Skills Used from my post a few days ago

Pending Requests

none at this time you may request effects in this topic (if you requested one at an earlier date I have it in my list already I will update this soon)

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