Mascarpone
Member
Ravenith;241624 said:This could be done with a status effect inflicted to all enemies & allies. (something like poison) I think I have seen a script somewhere for custom poison effects
it could but consider this:
a.) varying numbers of turns. if you want the number of turns to vary, it will cancel it's effect for each enemy at different times
b.) If the move were to have an added status effect to it, what then? @_@