ok heres some more of it: (though i think its much harder to implement)
Anti-Spam
If you use the same skill the enemy just uses, your skill will gain +10% bonus damage (or recovery when using skills) This is useful when your enemy uses lets say Ice skill over and over you can take advantage of it by using Ice too to get bonus damage, BUT your enemy can take advantage of it too
Enemy uses Ice (normal damage)
You use Ice (+10% damage)
Enemy uses Ice again (+20% damage)
You use Ice again (+30% damage)
until max stack damage is 100%, when a turn pass without anyone uses Ice the bonus damage will be gone (you have to rebuild it) It can work on healing spell too.
Disperse Sheild
If enemy uses ordinary attack (not skills/magic) the damage that you would be getting will be evenly distributed to your party members (you will take no damage)
ex. Enemy hits actor 1 for 1000 damage, actor 1 will not take any damage but actor 2, 3, 4 will get 333 damage each (assuming you have four party members)
Reflect Disperse
Works like Disperse shield but only works with magic and the damage will be reflected evenly to your enemies
ex. Enemy one cast Fire on you for 1000 damage, you will reflect the damage so that your enemy will get 500 damage each (assuming you have two enemies)
Devotion
The user will pick any of the party mates to protect will take any damage that supposed to be taken by the actor he just protected
ex. Actor 1 uses devotion on actor 2
enemy attack actor 2 for 1000 damage
actor 1 will take 1000 damage but actor two is unharmed
Hyper Beam effect
After you attack you will miss your turn (you need charging)
Last Words
After you use a skill you will silenced
Damage Heal
A heal skill that lowers recovered HP with every succeding use until instead of healing it will actually causes damage
ex. Actor one uses heal and gains 1000 hp
actor one uses heal again and gains 500 hp (less 50%)
actor one uses heal again and gains 250 hp (less 50%)
actor one uses heal again and gains nothing
actor one uses heal and receives 250 damage (plus 50%)
actor one uses heal and recieves 500 damage (plus 50%)
actor one uses heal and recieves 1000 damage
actor one uses heal and recieves nothing
actor one uses heal and gains 250 hp (plus 50%)
so whens it useful? You can target your party member when it heals HP and target your enemy when it starts dealing damage
Status Transfer
When you use this skill there is a chance (modifiable by percentage) that you will transfer your status to your enemy (whether it is a buff or negative status)
ex. actor 1 has protect and poison, he uses status transfer to enemy
enemy now has protect and poison
Stat switcher
switch stats with the enemy (can be all stat, or just str/agi/etc)
Reckless
Sacrifices def for maximun offensive pressure, 50% of your pdef will be added to your attack but drops your pdef to 0
Defence crasher
Ignores pdef of target
Critical Blow
A skill that raises your critical hit ratio for X turns
Bide effect
absorbs damage for X turns (you cant attack) and unleash it with double the power
Traumatic Shot
has a very low chance of lowering enemy's hp to 1
Steal effect
steals any effect that the enemy supposed to have
actor 1 uses steal effect on enemy 1
enemy 1 uses heal for 1000 hp
actor 1 will be healed for 1000 hp and enemy got nothing
can also be used on casting buffs
Status heal
a healing skill that raises its potency based on how many status you have
Favoritism
Raises its damage (or recovered hp if a heal skill) if you keep using it on the same enemy/actor
Mana shield
Reduces damage taken, the damage reduce is based on the percentage of your remaing sp
ex. if your sp is 90%-100% full, reduces 30% damage
if your sp is 80%-70% reduces 25 % damage
if your sp is 70%-60% reduces 20% damage
so on and so forth...
Sp sheild
when you recieved damage, instead of lowering hp, 50% of the damage will be on the sp insteads
ex. actor uses sp sheild
enemy attacks for 1000 damage
actors sp is reduced by 500 (hp is unharmed)
Gold Trick
works like sp sheild, any damage that is done to you will reduce your gold instead
ex. actor uses gold trick
enemy attacks for 1000 damage
actor recieves no damage but loses 1000 gold
Gold effect
a skill uses gold to activate you cant use it if you dont have enough gold
ex. Mamonite requires 1000 gold with each use so if you dont have 1000 gold you cant use it
auto-guard
every attack to uses has 30% (modifiable) to be blocked
Reflect shield
reflecs 30% (modifiable) of damage back to the enemy
Kyrie Eleison
makes a barrier that is dependent on your max hp (30% of your mhp), the barrier will block normal attack until it breaks or if user got hit for X times
ex. user has 1000 mhp and uses kyrie eleison
barrier is created with 300 hp blocking power)
enemy hits user for 200 damage
user recieves no damage (since barrier blocks it, barrier has 100 hp left)
enemy hits user for 200 damage
barrier breaks and user recieves 100 damage (the other 100 damage is blocked by the barrier before it breaks)
Turn checker
Deals bonus damage if the user use this skill on a turn that is divisible by 10
ex. 8th turn, enemy uses turn checker for 1000 damage
9th turn, actor uses heal for 1000 hp
10th turn, enemy uses turn checker for 2000 damage (+100% since its 10th turn)
well i guess thats it for now...