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Trickster's Bag of Skill Effects V4.0

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Zek;152314 said:
Would it be possible to get a skill where once the skill is cast on an enemy it forces the enemy to focus on the caster of the skill for 'x' turns?

It's already been done, I think it was called defender I don't recall if its usable in this version of the script though
 
I have two skill requests, although they might be a bit tricky...
Regen: A sort of reverse poison: slowly regains hp
Dark Sword: sacrifice HP rather than MP to perform the skill
 
If your still doing requests i have one.

A skill where the monster disables Attack, Defend, Item, skills of the player based upon how often the player uses it. Example, the party is using attack frequently the monster would disable the attack function from the menu for x number of turns.
 
Here is some wierd requests:
Soul Burn
has a chance to burn all the enemy's sp, the damage is sp x 2 but when you fail, you will suffer the penalty instead

Weird Illness
a skill that gives you a status ailment that changes every turn for X turns


skill that powers up depending on the time/day it is (kinda hard to implement because of diversity of time systems around)

Double Magic
when you use this the next skill that you will use will be casted twice

Sp Demi
demi that works only with sp

Territory
skill that power ups when you are on a certain map (using map ID)

Kaahi
skill that gives you a status for X turns that when you are hit with normal attack you will automatically heal yourself (will not use your turn, but uses sp)

Martyr's Reckoning
skill that uses your hp as the damage everytime you use normal attack for X turns, the damage is 10% of your max hp (modifible) multiply by X, sacrifices 10% max hp every attack.

Kaizel
gives you a state for X turns that will revive you with X% of hp when you get KO

Divest
a skill that unequips your weapon/armor/etc

Throw Gold
uses 10,000 gold to deal 5000-1000 damage

Kihop
Powers up if you have many same classes on your party

Survivor
The less equipment you have equiped on the more powerful this skill will be

Guard Breaker
Deals double damage if you hit an enemy that is currently blocking

Magic Rod
absorbs any single targeted skill (the target must be this skill user) the magic will miss the user and the user will gain sp (the sp cost of the skill you just absorbed)

Row checker
Deals boosted damage that depends on where the actors are placed (e.g. double damage on everyone in the backrow)

if you dont mind i can post more of it
 

Jonny

Member

Sometimes when an enemy attacks I get this error message:
Script 'Edits to Classes' line 243: ArgumentError occured.

comparison of Float with Float failed

How do I fix this? Here's line 243:
Code:
      elements.delete(eval("Skill_Effect_Constants::#{constant}"))
 
I'm suprised you don't have Doom on here, classic Final Fantasy move, kills players in 3 turns unless immune. As well I don't see Mug, a hit and steal money at the same time move, just suggestions but I don't know if I'd use them except for enemies.
 
Axerax;161615 said:
I'm suprised you don't have Doom on here, classic Final Fantasy move, kills players in 3 turns unless immune. As well I don't see Mug, a hit and steal money at the same time move, just suggestions but I don't know if I'd use them except for enemies.

I think that 'Mug' thing is included in his steal script....
 
ok heres some more of it: (though i think its much harder to implement)

Anti-Spam
If you use the same skill the enemy just uses, your skill will gain +10% bonus damage (or recovery when using skills) This is useful when your enemy uses lets say Ice skill over and over you can take advantage of it by using Ice too to get bonus damage, BUT your enemy can take advantage of it too
Enemy uses Ice (normal damage)
You use Ice (+10% damage)
Enemy uses Ice again (+20% damage)
You use Ice again (+30% damage)
until max stack damage is 100%, when a turn pass without anyone uses Ice the bonus damage will be gone (you have to rebuild it) It can work on healing spell too.

Disperse Sheild
If enemy uses ordinary attack (not skills/magic) the damage that you would be getting will be evenly distributed to your party members (you will take no damage)
ex. Enemy hits actor 1 for 1000 damage, actor 1 will not take any damage but actor 2, 3, 4 will get 333 damage each (assuming you have four party members)

Reflect Disperse
Works like Disperse shield but only works with magic and the damage will be reflected evenly to your enemies
ex. Enemy one cast Fire on you for 1000 damage, you will reflect the damage so that your enemy will get 500 damage each (assuming you have two enemies)

Devotion
The user will pick any of the party mates to protect will take any damage that supposed to be taken by the actor he just protected
ex. Actor 1 uses devotion on actor 2
enemy attack actor 2 for 1000 damage
actor 1 will take 1000 damage but actor two is unharmed

Hyper Beam effect
After you attack you will miss your turn (you need charging)

Last Words
After you use a skill you will silenced

Damage Heal
A heal skill that lowers recovered HP with every succeding use until instead of healing it will actually causes damage
ex. Actor one uses heal and gains 1000 hp
actor one uses heal again and gains 500 hp (less 50%)
actor one uses heal again and gains 250 hp (less 50%)
actor one uses heal again and gains nothing
actor one uses heal and receives 250 damage (plus 50%)
actor one uses heal and recieves 500 damage (plus 50%)
actor one uses heal and recieves 1000 damage
actor one uses heal and recieves nothing
actor one uses heal and gains 250 hp (plus 50%)
so whens it useful? You can target your party member when it heals HP and target your enemy when it starts dealing damage

Status Transfer
When you use this skill there is a chance (modifiable by percentage) that you will transfer your status to your enemy (whether it is a buff or negative status)
ex. actor 1 has protect and poison, he uses status transfer to enemy
enemy now has protect and poison

Stat switcher
switch stats with the enemy (can be all stat, or just str/agi/etc)

Reckless
Sacrifices def for maximun offensive pressure, 50% of your pdef will be added to your attack but drops your pdef to 0

Defence crasher
Ignores pdef of target

Critical Blow
A skill that raises your critical hit ratio for X turns

Bide effect
absorbs damage for X turns (you cant attack) and unleash it with double the power

Traumatic Shot
has a very low chance of lowering enemy's hp to 1

Steal effect
steals any effect that the enemy supposed to have
actor 1 uses steal effect on enemy 1
enemy 1 uses heal for 1000 hp
actor 1 will be healed for 1000 hp and enemy got nothing
can also be used on casting buffs

Status heal
a healing skill that raises its potency based on how many status you have

Favoritism
Raises its damage (or recovered hp if a heal skill) if you keep using it on the same enemy/actor

Mana shield
Reduces damage taken, the damage reduce is based on the percentage of your remaing sp
ex. if your sp is 90%-100% full, reduces 30% damage
if your sp is 80%-70% reduces 25 % damage
if your sp is 70%-60% reduces 20% damage
so on and so forth...

Sp sheild
when you recieved damage, instead of lowering hp, 50% of the damage will be on the sp insteads
ex. actor uses sp sheild
enemy attacks for 1000 damage
actors sp is reduced by 500 (hp is unharmed)

Gold Trick
works like sp sheild, any damage that is done to you will reduce your gold instead
ex. actor uses gold trick
enemy attacks for 1000 damage
actor recieves no damage but loses 1000 gold

Gold effect
a skill uses gold to activate you cant use it if you dont have enough gold
ex. Mamonite requires 1000 gold with each use so if you dont have 1000 gold you cant use it

auto-guard
every attack to uses has 30% (modifiable) to be blocked

Reflect shield
reflecs 30% (modifiable) of damage back to the enemy

Kyrie Eleison
makes a barrier that is dependent on your max hp (30% of your mhp), the barrier will block normal attack until it breaks or if user got hit for X times
ex. user has 1000 mhp and uses kyrie eleison
barrier is created with 300 hp blocking power)
enemy hits user for 200 damage
user recieves no damage (since barrier blocks it, barrier has 100 hp left)
enemy hits user for 200 damage
barrier breaks and user recieves 100 damage (the other 100 damage is blocked by the barrier before it breaks)

Turn checker
Deals bonus damage if the user use this skill on a turn that is divisible by 10
ex. 8th turn, enemy uses turn checker for 1000 damage
9th turn, actor uses heal for 1000 hp
10th turn, enemy uses turn checker for 2000 damage (+100% since its 10th turn)

well i guess thats it for now...
 
@Jonny - Post your setup here that is a pretty weird error
@Axerax - Yes that is included in my stealing script
@Mini Chan - Wow thanks I'll get to it when I find the time

@All - Well instead of one huge script Would you like I split up the effects like I did on .net but they will be more easier to implement or just one large script

Granas3 REMIXED;153040 said:
I have two skill requests, although they might be a bit tricky...
Regen: A sort of reverse poison: slowly regains hp
Dark Sword: sacrifice HP rather than MP to perform the skill

Regen will be covered in my passive skills script

Dark Sword can be done in my conditional skills script

Asmodeanmage;153355 said:
a quick Q...

Is it compatible with an abs (Mr.Mo's)

Id try but thats quite a bit of work if it doesnt work....;)

Granas3 REMIXED: theres already s script for hp/mp regen so is proboably not that diff. for FREKIN TRICKSTER!

Oh heres the link! for trickster or Granas3

http://www.rmxp.org/forums/showthread.php?t=12365

Try it with his ABS if it doesn't work then tough luck is all I can say.

Ninjitsu500;153443 said:
would this work with ZTBS?

Read above message replace ABS with ZTBS

Asmodeanmage;153637 said:
Hmmm well thats pretty much the same as my question... if ztbs is what i think.... Is that a zelda ABS???:s

Read above message do what it tells you then replace ZTBS with zelda ABS

@Animefreak1492 - I will add this to my list


Lets keep this to requesting skill effects and support problems caused by my script itself and not compatibility questions if it works that's good and well but if it doesn't then tough luck I'll only allow merges with traditional battle systems (GTBS, ITBS, CTB, ATB's only) with the exception of RTAB use the script requests forum and not my topic in such cases failure to follow may result in a warning/infraction from me
 

Shiro

Member

@All - Well instead of one huge script Would you like I split up the effects like I did on .net but they will be more easier to implement or just one large script

If you can make them easier to implement, then I would say you should split up the skill effects. While you have a wide ton of effects, not everyone is going to use all of them. I'm only using ten at best.

Though the way it was implemented in .net was confusing (especially confusing since I just started figuring scripts back then). If you can make the process simplier, then I'm good with it :)
 

Jonny

Member

I had forgotten to set the element ids in the Constants script and since I've fixed that I haven't gotten that error again.
 
Are you still taking requests?
I been looking for a skill like:
'the actor cant use this skill unless s/he is in Poison state. after use, the state disappears'
It will be very useful for me and i will be really grateful ^^

Thank you for your generousity. Well, I s'pose doing what you're doing requires extreme hard work, doesnt it?

Thanx!
 
Anti-Spam
If you use the same skill the enemy just uses, your skill will gain +10% bonus damage (or recovery when using skills) This is useful when your enemy uses lets say Ice skill over and over you can take advantage of it by using Ice too to get bonus damage, BUT your enemy can take advantage of it too
Enemy uses Ice (normal damage)
You use Ice (+10% damage)
Enemy uses Ice again (+20% damage)
You use Ice again (+30% damage)
until max stack damage is 100%, when a turn pass without anyone uses Ice the bonus damage will be gone (you have to rebuild it) It can work on healing spell too.



that sounds like it could its own script.

you could make certain spells do more damage if used often. or less damage if used too often.

@mimi: thats a huge list!
 
monkeyintown;167362 said:
Are you still taking requests?
I been looking for a skill like:
'the actor cant use this skill unless s/he is in Poison state. after use, the state disappears'
It will be very useful for me and i will be really grateful ^^

Thank you for your generousity. Well, I s'pose doing what you're doing requires extreme hard work, doesnt it?

Thanx!

Yes, You can use Seph's Skill Requirements Script located in his Test Bed


I'm closing this topic for a minute, until I get Version 5.0 out you can still requests skill effects for 5.0 though through here
 
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