Wow thanks people ^^ For those of you who might not realise *looks at signature* I am the Notes On Pulling The Sky Down guy :P
People might ask where I came up with it, but it is hard to say because it was more of an inspired epiphany, rather than something I put a lot of thought into. I thought of the characters name first - Skye. Then came the details of her introduction to the story. She washed up on the shore after falling out of the sky. Then it hit me, Skye, sky Notes On Pulling The Sky Down. Putting more thought into it, it's a metaphor, but it could also be considered to have some relevance to the later story.
I have received a lot of positive feedback for it, which I'm very glad of. The main thing was I loved it, myself, and I would have kept it if it was hated. A lot of people said it's too long, but I don't really care. I could have easily shortened it to 'Pull The Sky Down', but I think it loses a tad of its flair and originality. For every slightly negative response there seems to be 3 good ones. I just hope the game lives up to the title. I think it has (and will have) a lot of atmosphere though. Sky inspired title, sky blue windowskin, planning on having a sky themed menu
Note - The story was originally intended in a novel context, and the small bits that seem cliche don't see so in that context. However I think the name might be better suited to a RMXP game, in a RMXP community, where people can appreciate originality.
Sorry, that's enough about myself. All my titles seem to be inspired, so it is hard to give advice. Thinking hard can come up with good results, but I think inspired titles are best. The only problem is some people don't get that feeling, and they need a title. Just keep your eyes and ears open, listen to a lot of music and appreciate the beauty in the world. A sure way to find some inspiration. Running on inspiration can be unpredictable and reliable though. You will never finish your game relying on it (but this is about titles).
The number one rule is, as ccoa said, stay away from cliches. However do not pick titles just because they sound cool, they should have SOME relevance to the game. The relevance can be vague, but nonetheless meaningful.
Long/Short is a matter of opinion, but both can work. I think the same thing can be said about choosing your name at the start/end of the game. I always choose mine somewhere near the start, but I make sure I know where the game is headed. Yes I'm using this word again - I get inspired by the title. You know, sometimes I think of a title and
then think of the story, the title being the catalyst. I think a lot of people might disagree with it, but it is how I work, and I like it. So you aren't weird Eiji.
Names should never be underestimated. Of course the product is more important, but people see the name before they see your game. You need to grab their attention.
(Damn that was a long post...)