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Timed Hit Battle System

I finally got back to working on this script, and quite a few changes have been made. The biggest are that skills have now been incorporated, and the timed hit bar is based on images. As always let me know what problems you might be having, and of course any suggestions you might have.
 
Hey this is looking great I would love to use this in my game.

I found one problem that's all. When you attack (I don't know if it's the same for skills) if you press the button near the marker and you miss then you can't get the rest.

But other than that it's looking good.
 
I think the problem you might be having is that when you press the button to soon, you can no longer hit the marker. But also if you press it to late then you are essentially hitting it to soon for the next marker, preventing you from hitting that one too.

You could also make the marker and target images wider, so that you have more time to hit a marker.

I just added a disabled marker, and also decided to throw in some sound effects. Now you are able to tell if you have hit the button to soon or to late.
 
Yeah I think it might have just been me. The sound effects helped and so did the disabled marker. Thanks for clearing it up.
 
Not sure oif this has been suggested, can could u make the bars also be based on what weapon u have instead of what actor.

Edit: Well could tell ya it does not work is a few of Trick battle addons which kinda sucks cause this is a nice script.
 
Hey, sorry, Ive been working on exams. I hadnt thought about basing it on the weapon equiped, thats a really good idea. I'll try that the next time I can get around to doing some changes.

As for getting it to work with other scripts...Im just not sure what to do. I did the best I could to make it simple. If anyone that has scripting experience can suggest a way for me to make it a more universal script, please let me know, because I would like for it to ultimately be just an addon to any other battle system. I just dont know how to do it.
 
I'll take a look at it, I've always wanted to right a timed hits script but never found the time

Already right off the bat

Code:
class Game_Actor < Game_Battler
  attr_reader   :actor_id
end

why add readability to actor_id you could have just used <Game_Actor>.id since the id method returns the actor's id

more later
 
Hmmm...ok I didnt realize that I could do that (I think I tried and thought it didnt work). I know the main areas of conflict are the modification of attack_effect, skill_effect, and the Scene_Battle part 4 methods.
 
Hey Zep was wondering if you ever though of making this more of a addon to a battle system. Like i am using the DBS atm, bt do not want my hole system to be based of this, just want certain skill for 1 actor, remind me of FF6 Swordplay skill, in a way. Just an idea.
 
Neonyo;206124 said:
Hey Zep was wondering if you ever though of making this more of a addon to a battle system. Like i am using the DBS atm, bt do not want my hole system to be based of this, just want certain skill for 1 actor, remind me of FF6 Swordplay skill, in a way. Just an idea.

Agreed. I think I have brought up this point before that people want to use different things to form their own battle system. I'm sure this would easily work as an addon rather than a standalone system. it would also get used far more.
 
Could this Battle system work with the SDK, and Trickster's Individual Turns Battle System? Because I have the script, and the game game runs, but whenever I go to attack in battle there is no Timed hit bar.
 

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