Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Tibuda Small Scripts

To juuhou: Ok bro.. I'll try that and hopes it does work because the author of the cbs that im using stated that it might not work with SDK 2...

To tibuda: To bad. but thanks anyway..
 
I loved your Birds Script brough some life to my game with ease, was hoping I could ask for a addon to it, Bats! What they do is fly when they get close to you, they circle around you then fly away.

Was an idea I been trying to do via events. But if u can do it with a script be alot easier.
 
Sorry for the lag, but I was really busy these days.
@Neonyo
Good idea, Ill try that

@uzumakishade, Landarma
Ill look into the new trcikster script
 
i tryed to use SDK 2 with the patch..

but there are still errors and conflicts with my Non-SDK Scripts... And the Errors are always in the SDK ( saiz the rror-message )
 
Tibuda, could you make your Animated Actor Sprites compatible with your CMS?

Whenever I switch to a new page in the menu, the animations don't dissapear.

Skill Menu Screenshot (although it affects all menu windows):
http://img03.picoodle.com/img/img03/8/5/6/t_MenuBugm_00ab8b1.png[/IMG]

I'm pretty sure the problem isn't with the CMS itself, it's with the Advanced Command Menu, because when I remove all of my other scripts (including your CMS) I still get the graphic glitch.
 
@Kemuri
I just change the window sprites position and it worked. This is the order of the scripts I have:
Code:
Original scripts
SDK stuff
MACL stuff
Window Sprites
Window Selectable
Map Info

Adv Command Window
Menu Icons
Tibuda CMS
Animated Sprites
 
Thanks a bunch =)

Edit: Well, it works, but when I close the game using f12 I get the following =/ :

http://img01.picoodle.com/img/img01/8/5/8/t_Glitch2m_ace770e.png[/IMG]

The line they're pointing to is:

class Sprite
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_accessor :sprite_type
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
if @trick_sprites_sprite.nil?
alias_method :trick_sprites_sprite_initialize, :initialize
end
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(*args)
# The Usual
trick_sprites_sprite_initialize(*args)
# Setup Default for sprite_type - 'content'
@sprite_type = 'content'
end
 
I don't know much about it. I have seen something about this F12 issue in the SDK thread but that never happened to me.

SephirothSpawn;171772 said:
All bugs fixed (the F12 bug goes away if you delete the default Scene_Map. Still looking into this as why it does this, but all that matters is you need to delete the default Scene_Map, in which you can delete all your default Scene classes).
 
Sorry it took me awhile to respond, I've been busy.

Unfortunantly, the f12 bug still happens even with the default scene_map deleted =/ It even happens if I press f12 on the title screen.

If this is an issue with the SDK itself, maybe this can be used to find out what's causing the error and fix the SDK? If you want me to make another demo I will.
 
Hey Tibuda, I'm using your Bird script and I'm loving it!
Just wondering if you could tell me how to add the comment: o
to the pigeon and the bird event, its because I am using the shadow script by Rataime and I would like to include bird shadows.
Just a suggestion, but make birds and or pigeons flee from all events.

Yours, Sam.
 
Thanks you all for the comments, but I don't think it would be incompatible with the shadows script. I have to take a look.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top