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I was ripping a sailor moon sprite so I could create a template similar to its style and I saw something that I' haven't noticed in any other sprites, The sailor moon pixels where double the size of a normal pixel exactly, I think its just because I caught the image when playing in full screen mode but this was a very interesting concept.



I decided to strip the sprite down to its cell/pixel level and re-create my own template using the advantage of large pixels to further edit my template. With double sized pixels I could set one pixle half way of the other, in other words I have more control and an advantage in positioning each large pixel to smaller pixel dimensions. The result was this. I know by now you guys are probably sick of my templates but this is going to be the last one before I move on to more complex spriting ( like animation, shading e.t.c ).

Check out the spoiler, I'll tell you my secret on how I did it. :wink:
Original Sailor Moon Sprite.

Made it Black and White to differentiate pixels from color-shading and began to modify my sprite over this.

The result was this template but the pose had no purpose for me so I edited it further

The result was this female template. I edited the eyes and mouth as I wanted and also took advantage of the large pixels

I might need to re-position the knees a little to look more anatomically correct but I think it turned out cool.

What do you think of the style? Is this already a common spriting method ( the large pixels ) or did I stumble on something new?

Oh and just as reference the sailor moon sprite is super sailor mercury :specs: .

Thank you for viewing

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