ryanwh said:
You're not very observant. There is a pixel movement script and a motion sensor script. It must be from hanging out with those 2k3 cavemen so often.
Is it real pixel movement and not that crappy 1/4 movement? Also, even with per pixel there's no
EXACT pixel detection. If I were to make a point 'n click adventure game, the lack of pixel boundaries would kill it.
But I also can't forget
-blitting is slow as hell
-No opengl bitmap font support (although it appears as if advocate found a way around that but I haven't seen any more of it than from a screenshot he posted)
-No .mod or .xm sound support
-fixed resolution
-parallel process slow the system down incredibly
-No advanced sprite features like object parents and masks
-No uploading strings from a text document
There are dozens of other little things I tried incorperating into a platformer but couldn't because of things I can't naturally do correctly.
If there are scripts out there that do those things, then I haven't seen them and I've been a member at RMXP.net for 2 years.
I'm not saying RMXP is a BAD PROGRAM (far from it; it's one of the
best pre-built engines) but it doesn't have
UNLIMITED POTENTIAL and it was created for RPG's mainly in mind (dur hence the name lololol)
That's not to say it can't make other games (because saying that would be ignorant) but don't let people tell you it's
GOD'S ULTIMATE GIFT TO GAME DEVELOPMENT because it's not. I tried making other styles of games like platformers and turn-based-strategies and the way you have to use Ruby (which I hate) or work around a script system pissed me off too much to worry about any style of games other than top-down puzzle/rpg games.