Obviously one should not implement a day/night system just for the sake of "realism", they should do it if it improves the gameplay.
I know that most RMXP games do not demonstrate proper use of a day/night system (due to the limits of a single game designer on a project), but come on, Ultima anyone? Zelda? Dragon Quest? Elder Scrolls? A lot of games utilize the system to good effect.
When it comes to commercial RPGs, all of the simple touches that add to realism improve them bigtime. After all, it's all about the role-playing, and what better to put you in the shoes of the adventurer then to have elements that make you actually feel like you are in that world?
Now obviously I do not recommend day/night or any other immersive features in RMXP game making since it consumes a significant amount of development time and will cause most people to never finish their games. You realistically need a large development team in order to accomodate such a project.
I know that most RMXP games do not demonstrate proper use of a day/night system (due to the limits of a single game designer on a project), but come on, Ultima anyone? Zelda? Dragon Quest? Elder Scrolls? A lot of games utilize the system to good effect.
When it comes to commercial RPGs, all of the simple touches that add to realism improve them bigtime. After all, it's all about the role-playing, and what better to put you in the shoes of the adventurer then to have elements that make you actually feel like you are in that world?
Now obviously I do not recommend day/night or any other immersive features in RMXP game making since it consumes a significant amount of development time and will cause most people to never finish their games. You realistically need a large development team in order to accomodate such a project.