Let's see.. it was 192-.... 4.. Yeah, it was 1924. This was during the prohibition, and crime was at an all time
high, even for Chicago. Every gangster, thug, hood, and dirty dealer in the whole damn city was doing what they
could for a good drink. This includes-, hell, especially the pigs. The whole damn force was crooked as a fat
stripper's dancing pole. I was the only one in the city who could clean the place up. Wouldn't you know it, right
when I'm THIS close to blowing their whole operation, an even bigger problem just pokes it's fucking head out of the
gutter.. Somebody had actually stolen the sun right out the god damn sky. If that ain't enough to get me re-assigned, nothing is.. Damn crooks'll hock anything on the black
market these days. As it turns out, the missing Sun was going to cause serious complications if I didn't get to the
bottom of it. What kind, you ask? Who did it and why, you ask? Well. I guess I'll just have to tell you the whole
thing from the beginning...
This is set in 1924, during the prohibition. You are [nameless] Private Eye/detective who has to deal with the greatest threat that mankind has ever had to face.. the sun is gone. Obviously, it's not meant to be a super-realistic game due to that aspect, but it has many (somewhat serious) overtones hidden in lighthearted dialog (SP?), storyline, and whatnot.
Okay, now past all that..
Graphics will look something like..
this. It's a screenshot straight from an early test of trying to get it to look how I imagined it. The black boxes at the top/bottom are always there.. so the scenery is going to be rather limited, but I love the effect it gives off (In the end, isn't that all that really matters?).
Gameplay will be along the lines of .. say.. Mario's missing.. to some extent. Your character never talks. The game is going to heavily rely on a system (very simple event-based) of having to 'type' everything you want your character to say (aside from a few instances of 'do you want to move to the next screen,etc and whatnot which will just be a yes/no choice). Most of the gameplay is going to be common-sense based riddles, and a lot of trying to figure out what to do next. Don't sound fun? Well.. that's my problem I suppose. I'm trying to make up for that by thinking up mini-game esque riddles. (puzzles and stuff).
Scripts Aside from a few basic tweaks to the default scripts, I want every aspect of this game to be completely based on events.
difficulty? Fucking HARD. Nearly every screen is going to have some kind of riddle (easy or difficult) just to figure out what the hell you have to do to get past some obstacle or to obtain some object or something.
What makes this thing so different? Well.. it's not an RPG, for one. It's side-scrolling, for another one.. And.. the graphics (along with everything else) in the game are 100% froms cratch, down to the system sounds (i wanted to have an origional font, but i found one that perfectly suited it).
music? Well.. it's based in chicago. Expect a swing beat 99% of the time, and some jazzy bass.
Length? Eh, shouldn't be TOO long. I'm hand-drawing all this stuff, and I dont wanna get arthritis (yeah, i know, the most likely of scenarios).
plot/character development? Can't promise anything there, that's not my strong point.. at all. It should be a straight shot from start to finish (that is.. assuming I actually finish it).
All I got to show for is about a minute (if you know how to do it) or so of an actually playable tech-demo. It's 2 screens, has one riddle.. and one screen that's pointless so far.
http://img230.imageshack.us/img230/3269 ... antvq3.png[/IMG]
Okay, the little green thing on the right is the nameless investigator. He's a frog. :3 (By the way, in this game pigs = cops.) The little magnifying glass shows up when there's somethign you can interact with, which -in this spot- is the pig.
KEEP in mind that this is just a early screenshot, there's going to be a HUD, point display (didn't mention that anywhere up there, there's going to be a point system in the game) inventory display.. etc,etc. Maybe a few other little perks, if I can cook anything else up.
How much is done?
Story.. Presumably around 50% of the story
graphics... don't know.. 5%? I just gotta draw the stuff when I need it.
That's all there really is to track, I'll start tracking mini-games if I ever think of any good ones.
feedback...If anyone get's the guy in the coat to congratulate them, let me know if it was too easy/hard. Also let me know if there's any spelling mistakes, i'm terrible at spelling. And last, but certainly not least, let me know if it's worth continuing on with this damned project. Thanks.