Near Fantastica":246dm0zd said:Howdy,
Go button mashing goodness, well not really…. I never really understood things battle system… I get the idea and enjoy ABSs even more so than most other battle systems, but this one lacks fun. You need to find a way to add the fun back into it. Maybe it is just the way you wanted it to be, but personal I wouldn’t play a game with such a system. Look into a better targeting system, more combos, better effects and a better AI.
Take Care,
Near
this one just basicaly fixed most of the bugs because as i recall the one with platforms and ranged attacks did have a few errors, i would have edited that one but unfortunatly this was the only one i could findryujijitei said:Still, keep in mind, this was unfinished so bugs and lack of features is expectable. I'd say it's considered open-source.
EDIT: Now that i've played this version, I see what you mean. The newer demo released by XRXS is MUCH better, I don't even see the improvement in this.
Jirbytaylor":2wpo38hm said:I hope you can list what battler images are doing what, as the "example" ones aren't that helpfull.
For example the first four walking sprites are walking, but the next set are for running.
A little while later there are two simple standing sprites, theses are infact for jumping.
The first is for a long "dash jump" and the second a straight up (mostly)jump.
It might be a good idea to indicate these things.