#------------------------------------------------------------
# Set move_range by monster_id
#------------------------------------------------------------
def self.enemy_move(enemy_id)
list = []
case enemy_id
when 1; r = 3 #Guard
when 2; r = 4 #Bandit
when 3; r = 4 #Goblin
when 5; r = 3 #Risen Dead
when 6; r = 3 #Skeleton
when 8; r = 0 # Crystal
else; r = 4
end
end