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This is the area where the action takes place, Lucadia. It has a fairly temperate climate, being situated on the northern hemisphere of Althenaia.
1 - Zuone Island, a Province of the Tallairian Empire. It is loyal to House Xala within Tallairia's complicated internal politics, and it is also the place where the first few hours of gameplay take place.
2 - A mostly barren area outside of Tallairia's control, an order of monks have their retreat among the recesses of the frigid Ice Maiden's Peak.
3 - Hesperia, nominally a part of the Tallairian Empire, although in reality it is fairly peaceful and rarely patrolled by the Imperial forces. A local lord known as Bale of the Blue Sword commands an immense amount of power in this region.
4 - Valencia, the heartland of the Tallairian Empire. It is home to Tallairia's most fertile farmlands, as well as the city of Deis and a frontier fortress (now more or less disused because of the formation of the border defence force at Alesia in the mountains forming the border between Hesperia and Valencia)
5 - The Northern Lands, which Tallairia has little interest in controlling.
6 - Tallairia itself. Situated at the head of a mighty lake, the city of Tallairia has been a centre of civilisation for nearly 350 years. It is ruled by a combination of Emperor and a Senate.
7 - These northern badlands are considered to be "cursed" lands by the people of Tallairia. A vast cavern in this region is used as a burial ground for the dishonourable dead.
8 - The Eastern badlands. Mostly swampy area, Tallairia jealously guards it, fearing that an enemy army might take root here and march on Tallairia, as occurred during the reign of Empress Tallera II.
9 - Veneficia, also known as the Nation of the Mages. A centre of learning and education, its sympathies lie with Morvonia, although it is not hostile to Tallairia either, as several children of noble families, including Tallera Princeps III, have received an education in the ways of magic there.
10 - Ithaka, Arthur Steel's homeland.
11 - Deimos Island, an area out of the control of Lucadia's powers. A hotbed of illicit dealings, piracy, and underground pit fighting.
12 - Graecia. 35 years ago, Graecia broke away from Tallairia in favour of Morvonia, and fought a terrible war that left her economically crippled. Nowadays, she is a shadow of her former self, with the Persiad family acting as little more than mouthpieces for Morvonian policy.
13 - The Destroyed Kingdom of Etainia. Many years ago, Etainia was a flourishing land, filled with fertile green fields, a wealth of precious materials, and mystic knowledge to rival Veneficia. Nowadays, it is a burned out husk. Nothing grows in her soil. People who try to explore that place never return. Unravelling the secret of Etainia's sad fate and the events that led up to it will also reveal a threat of unparalleled magnitude to the world at large.
14 - Morvonia. Although geographically her lands are larger than those of Tallairia, much of it is wasteland or lands inhabitted by nomadic tribes. She is ruled by an all-female council known as the "Daughters of Morvona", women who give up their previous existance to serve Morvonia until their deaths, adopting names such as "Piety" and "Chastity", embodying the virtues which the nation's women pride themselves on. Men in Morvonia are a subclass, much like the way that women have been treated in the past at Tallairia, which provides just one more reason for friction to exist between the nations