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Stats Generator V4.0

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what do you mean numbers of the EXP curve it is all setup the same way

#--------------------------------------------------------------------------
# * Exp Curve Type 0: Total 1: ΔLevel
#--------------------------------------------------------------------------
Exp_Curve_Type = 1

If you meant that setting that to 0 will make it behave like this

values generated [10, 30, 50, 100]
Exp values [10, 30, 50, 100]

and setting it to 1 will make it behave like this
values generated [10, 30, 50, 100]
Exp values [10, 40, 90, 190]

The first uses the values generated as the values of the exp table the second generates the amount of exp to just get to the next level the change in the amount of exp per level do not set the values for the curve too high when using this or you will have some high numbers for the later levels
 
hey, do you know what conflicts and causes the error: 'nil cannot be coerced into Fixnum' its the script 'Stats Generator' on line 384.

Yours, Sam.
 
samamanjaro;235334":3qh1qydn said:
hey, do you know what conflicts and causes the error: 'nil cannot be coerced into Fixnum' its the script 'Stats Generator' on line 384.

Yours, Sam.

How would I know, you are the one using it I am just the creator :-/

Give me more information than that (the line where the error occured, other scripts you are using, etc.)
 
I get the error when ever I try to access a menu or window that wants to display Stat information. I am using scripts like Multi-Equip, MOG's Menu System,
f0tz's AntiLag, Shadows, Particle Engine, Mr.Mo Squad ABS.
 
Hey, I really like this script, Trick the problem is the stats generation script references itself to Actorstats.rxdata, and I don't have a copy of that. I've checked the demo data files and it doesn't seem to have it either. Any help?
 
Code:
  #--------------------------------------------------------------------------
  # * Save Tables
  #     Saves Actor Stat Tables for faster loading
  #     Saved to Data/ActorStats.rxdata
  #     Set to false when you encrypt your project
  #--------------------------------------------------------------------------
  Save_Tables = false
  #--------------------------------------------------------------------------
  # * Load Tables
  #     Loads Actor Stat Tables for quick loading
  #     Loaded from Data/ActorStats.rxdata
  #     Set Save Tables to true run project and then you may set this to true
  #     If you change any of the below values you must save the tables again
  #--------------------------------------------------------------------------
  Load_Tables = false

you will get a copy of that file if you turn Save_Tables to true after you have it done that and run your project once set it to false and set Load_Tables to true. and your startup time should decrease since all of the stuff is generated and all it has to do is update the actor data

don't set Load_Tables to true if you don't have that file because it doesn't work that way

also don't set Save_Tables to true and then encrypt your game that will cause an error if I remember correctly
 
samamanjaro;235334 said:
hey, do you know what conflicts and causes the error: 'nil cannot be coerced into Fixnum' its the script 'Stats Generator' on line 384.

Yours, Sam.

Sorry for digging up an old thread, but I'm finding I'm experiencing this problem too; though on line 375.

The only scripts I'm using aside from this one is the HP/SP/Level Limit Break and the Dynamic Enemies script.

The problem doesn't occur when my characters are under the default maximum level (99), but when I level up beyond 100 it occurs as soon as I've finished submitting battle orders for every party member.

:(
 
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