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State Cycling
Version: 4.0


Introduction

Did you ever get more than one state inflicted upon an actor in battle. Did you hate that it only displayed the highest ranked state. Well this script fixes that problem, by cycling through the states every x frames. Best thing about this script is that there is no lag involved in doing so. Now Loops State animations as well. V3.0 Works better out of battle, z axis problems fixed.

Demo
http://www.rmxp.org/forums/downloads.php?do=file&id=703

Instructions

Add in a new script above main
Change this constant - Change_Speed = 100
setting it lower make it cycle faster and setting it higher does the opposite

Note: States with a rank of 0 will not be displayed

FAQ

Compatibility
Requires Method and Class Library any version (latest is recommended)

Credits and Thanks
BlueScope for requesting

Author's Notes
Saved for later use

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