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Spriter KickStarter - Procedurally Animated Sprites!

http://www.kickstarter.com/projects/539087245/spriter

Spriter

Spriter hopes to be a program which will quickly and easily create 2D procedural animation.

Ever stymied by creating tons and tons of custom frames for games? I know I have.

This project promises to put all that effort to bed.

Basically, you will be able to just make small parts of a sprite's body, then move it, turn it, twist it, or shape it, to finish full, fluid movement animations.
For an example of procedurally animated sprites, see Odin Sphere.

The project is already underway, and is due to come out in about 9 months.

If you submit money (>$25) for this Kickstarter, you're guaranteed a copy.
If you donate more than $40, you're guaranteed a copy, and you get a free pack of professionally-created sprites and sprite-parts.
(I donated $40 already!)

Click the link and find out more about it. It promises to be really cool.
(You can make animated backgrounds and everything else animated, too!!!)

http://www.kickstarter.com/projects/539087245/spriter
http://www.kickstarter.com/projects/539087245/spriter
http://www.kickstarter.com/projects/539087245/spriter
http://www.kickstarter.com/projects/539087245/spriter
http://www.kickstarter.com/projects/539087245/spriter

P.S.: Besides many other engines and just exporting raw frames, it's going to have a Construct 2 plugin added, so animations can be instantly ported over to C2!
 
The project was successfully funded! And raised $71,179 out of their $25,000 goal!

Which means we can expect to see Spriter released at either the end of this year, or the beginning of 2013!!

Woo!!
 
Sprite's aren't necessarily pixel art. "Sprite" is a catch-all term for 2D non-environment game assets.

Anyway this does look pretty cool. Kinda glad that wyatt bumped it because i actually might wanna check it out.

I hate the flash look though. That flash art style is just an instant turn off. But it seems like it's able to do more than that? If I can import stuff that I paint in photoshop this tool looks really sweet.

If I can make something like these (Monkey Island remakes or Deponia) then I can see myself buying this program.

monkey-island-2-1.jpg


2569178-3637314942-ss_1f.jpg
 

coyotecraft

└📂clickbait
Sponsor

I tried it out since it's free. But it's pretty dumb. You have to first throw all your images into a project folder. There is no import function. But even then, the images weren't showing up. I'd put an object on the screen but you could only see a couple transformation points because it's at a 0, 0 scale; and it would just snap back to 0 no matter how I tried to scale it. All I could really do it was rotate a invisible image. I'd say it's got some bugs.
Also it only exports .png images.

So its just, ugh. Just use gimp. I mean, this is only good for cheap puppeteering anyways. If this did work, I might have considered using it a few years ago before GIMP had a cage transformation tool. You're going to have to use a separate image editing software to create your graphics anyways. Or compile them on a sheet or in an animated .gif.
 

coyotecraft

└📂clickbait
Sponsor

Ok, figured out why my images weren't showing up. I created a project folder in the system file.

It might just be the free version. It's basic transformation tools with a timeline. Doesn't look like they have any mesh transformations or even a perspective tool. Just rotation and scale. Oh, and bones.
It just doesn't seem practical to me. I can do all that in Gimp, with the exception of the bones tool. But I've messed with bone tools before and IMO if you know what you're doing you can adjust limbs manually just as easily. It would save time if you had a high framerate, adjust limbs manually across 40-60 frames would take forever. But we're talking game sprites. Short movements. You probably shouldn't be using more then 12 frames for most things.

All that aside, you can easily replaces graphics. So say, you have a walking and sword swing animation. You could just replace the graphics with that of another character and now you have 2 sprites (with identical movements). I've always wanted to create resources outside of rpgmaker. But the question of how I'd format everything, you know? This could be a solution. I don't care for puppeteering, it seems low quality to me. But it's perfect for cookie-cutter games.
 

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