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Some new tileset VX

The tree looks cool, but feels a little small and passive. It's presence is a bit light.
Longer branches, or thicker foliage, would do wonders to improving it's presence as a tree.
Also, maybe just overall enlarging it by 25% to 50% will give it the right size.

It really is a bit underfelt.

Also, the RTP base tree is gentler. Try desaturating the leaves to match the hue level of the trunk to give a more uniform color scheme.

And frontal foliage in the mid bottom would help.
 
Wow man these are really nice great job man, I no the couch has been a big hit here my suggestion to fix it is shade the top part the same way you shaded the chair above it. give it a couple lines of thickness like the chair above it to match the perspective. Man that ancient cross is amazing. For the bed you could try darkening the out line of the blue cover.
 
Ok folks.

Just messed around about 2 hours on the couch.

I'm learning a lot through this, especially about Pixel Art.

I'm working on this on zoom 1200% in photoshop, a pixel a time.

Some changes:

Blurred the dark outline which struck too much.
Added some shading with the lower part of the couch (the sitting part) and happy with the result.
Added a top for the couch.
Added some shading to the arm rests.
Fixed some weird pixels here and there.
Changed some pixels so that they match the pixels surrounding them (to prevent them from striking out too much).
Added some shading to where you rest your back (upper half). Not too certain about the result.
Desaturated some areas of the couch so that it's more uniform.

And here's the final result:


BEFORE:

http://img29.picoodle.com/img/img29/4/6 ... efb4c3.png[/img]

AFTER:
http://img37.picoodle.com/img/img37/4/7 ... 3028a1.png[/img]
 
A bit better but there is something you are still missing about the shading that is the cause to a tad of your issue. First off the sit-on cushions need to be lighter in comparison to the cushions going on an upward vertical angle. Right now they appear to have the same brightness level. Think of the light comming from above to start off with and make it so that horizontal flat surfaces are lighter than those that are verticle and perpendicular (is that right) to the light source would be in shadow. Now that, that is done you can bring the angle of light down and to the left to create a more deminsional appearance. That is my method of spriting anyway. :blush:
 

Tindy

Sponsor

Mm, the back needs to be foreshortened.  You're looking at it from a downward angle, so while you'll see all of the top and the seat, the back will actually appear to be at an angle and should be smaller than it is.
 
Again I comment about the armrests. Usually, the armrests cover the extreme (far left and right) back pillows because they are higher than the seats. Try lengthening the armrests back so they cover about both left and right corners of the back.

EDIT: Just looked over again and found a proper guideline to making the armrests better - Make them the same length as the seat just heightened as it is right now. that would give off the depth of the couch. Currently it feels as though the seat and the back are 2 separate parts, with the back hovering above the seat. In my opinion, fixing the armrests would be more than plenty to give the illusion of depth in a 2D pixel based tile.

Oh, and yes, foreshorten the back some.
 
@Ultima:

Yeah, good call actually. You're right. I'll try to fix the shadows on the back in the next version (talk about being lazy eh?)

@Tindy:

Ok, well, I'll give it a try, why not? If you're wrong, I'll just switch back to the previous version, no harm done. ;).

This being said, I'm getting closer to a single row of pixel for the top so foreshortening is pretty much limited.

@Anaxim:

Currently it feels as though the seat and the back are 2 separate parts, with the back hovering above the seat.

This might also be because of the darker line seperating the seat from the back. I'll try to fix it some.

So let me get this straigth:

You think I should lower the armrests/reduce their size so that they are the height as the seats, is that what you mean?

I've whipped up a new tile yesterday:

http://img28.picoodle.com/img/img28/4/7 ... 562df1.png[/img]

Here's some bay windows I think you call them. I use them for the top floor of the tower in my game, with a character overlooking a sprawling metropolis.

Note that they can also be used for underwater facilities or aquariums!

I've put them on a sprite sheet so everything is fine proportion wise):

Left side:
http://img26.picoodle.com/img/img26/4/7 ... 5a8c3a.png[/img]

Middle:
http://img34.picoodle.com/img/img34/4/7 ... cac9d5.png[/img]

Right:
http://img28.picoodle.com/img/img28/4/7 ... 8b8bf2.png[/img]

A big window on it's own:
http://img27.picoodle.com/img/img27/4/7 ... 5ecb2d.png[/img]

A variation:
http://img26.picoodle.com/img/img26/4/7 ... 23e711.png[/img]

Took a bit more than 2 hours I would say, messing around with the opacity of the windows and seperating everything.

Try it out and tell me what you think.

Enjoy!

PS: I haven't given up on that couch. I'll mess around some more with it.


Left side
 
http://www.mathewaudio.com/Images/Produ ... _couch.gif[/img]

This is about the angle we need. See the dominance in size of the armrests?
Given we use rectangular pillows that don't angle into the back, the armrests should be higher then the seat, the exact same length and covering some of the back.
Kinda hard to explain and understand, so in short, just make the armrests a few pixels longer up.
 

moog

Sponsor

Not bad for in-game screens! My only problem is in the second screen that the upper glass row looks darker than the bottom.
 
Sorry for the lack of updates.

Rather than post every single new item seperately I will provie a "TileE" Sprite sheet when it's done. I think it's a lot of more convenient for everybody that way.
 
Bump!

Seems like it will take a while before I finish my sheet.

So here's some new stuff for those of you who don't like to wait.

Criticism welcomed and encouraged:

New tile:
http://img28.picoodle.com/img/img28/4/7 ... 1a0e21.png[/img]

Cactus in a pot:
http://img33.picoodle.com/img/img33/4/7 ... d6438a.png[/img]

Double stairs:
http://img26.picoodle.com/img/img26/4/7 ... 3432fa.png[/img]

Golden sign (might rework this one, not too happy with the writing):
http://img34.picoodle.com/img/img34/4/7 ... 249383.png[/img]

http://img37.picoodle.com/img/img37/4/7 ... 4d2b35.png[/img]

http://img27.picoodle.com/img/img27/4/7 ... dbb80c.png[/img]

http://img37.picoodle.com/img/img37/4/7 ... 08b0d0.png[/img]

Wooden table:
http://img27.picoodle.com/img/img27/4/7 ... 8606f7.png[/img]

This shrub is a WIP because I don't really know how to improve it:

http://img32.picoodle.com/img/img32/4/7 ... 25daa9.png[/img]

Enjoy! Credit is appreciated if any of this is used.

Thank you.
 
You're right about the door actually. I just picked one so I could post my screen shot.

I actually made the door I will use for my futuristic game.

It's really hard to see on a white background unfortunately.

http://img34.picoodle.com/img/img34/4/7 ... 5a21a2.png[/img]

I've been lazy lately, graphic wise. Partly because I don't want to ruin my eyes staring at the monitor all day and partly because I discovered DS emulation and have been enjoying that for a couple of hours now and then.

I'm also kind of running out of ideas as to what to make...

If you have some ideas, some simple ones, feel free to share. I'm not saying I'll make it but it might inspire me some.
 
Haha, I like the first screenshot.

Lol, though I'm going to have to agree that the door in the first screenshot looks a lil'... MMMM... out-of place.  :tongue2:

Lol, don't worry, though, I read your explanation why.
 
Hey there folks, it's been a while.

Just wanted to share this with you guys, I've put all my graphics in a TileE file so that it's more convenient to use.

f_TileEm_f731693.png


This is also something you can use to make small streets and the like. Simply add it to your A2 file.

f_troittoirm_fb46d7d.png


Hope this helps and let me know if you're looking for something. I'll do my best to help you out if it's something I can do at this point in time.

Cheers!
 
Since almost all of these are edits I moved this over to Frankensteines lab for ya. I think someone(and it was probably me :x) just moved this into Pixel Art Analysis instead of Frank's lab on accident during the Resource Analysis move. ^_^

Staff- If I'm not supposed to move anything besides RA topics please let me know. I just saw the report and figured i might as well do it.
 

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