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So, now that the trial has been released, will YOU be buying RMVX?

The 2 layer stuff really bugs me, I don't think I'll buy it, plus I'm not really fond of the maping, but if someone can prove me wrong I might consider getting it...
edit: I don't see how is RMXP outdated, most of the stuff in vx can be done with more scripting, the only things that bothers me is the fps...
to me ALL the EB makers are hugely outdated, I mean VX is mainly for making games like dragon quest, I mean draogn quest was made like 20 years ago! they still use a 2d frontview battle system without chars on screen, I know it can be modifiable, but I think there SHOULD be lots of more options already coming with the program...
if you see games released recently, not many look like rpgmaker games.. it's like we're just given a very outdated engine just to be able to make games that look like games from 1990. it's stupid.
 
I'm just glad they included a battle_Message system.

I think it would be interesting if they included the side-view battle system included in one of the sample games.

if you see games released recently, not many look like rpgmaker games.. it's like we're just given a very outdated engine just to be able to make games that look like games from 1990. it's stupid.

While I agree the default battle system is outdated, I'm sure scripts will be made that allows you to have a sideview battle system, like almost every modern 2D RPG.
 
I'm suprised that they don't add at least 3 battle modes "out of the box", it would be easy and smart for them. And I can hope for a cheaper price for those of us that are "upgrading" but I'll still get it either way.
 
Despain":179x7vde said:
Some of you guys remind me of those people that are still making shit on RM2K3. "What, a newer and better program with a lot more freedom? Pfff, screw that man. I'm comfortable where I am with outdated programs."

The only real difference is the built in systems, but the main part of XP has always been scripting really, and perhaps map making and events. Since the latter two can be done pretty similar in both (maybe even better in XP), and since scripting is in both, I don't see why one is better than the other unless one is cheaper. So why buy one when you have the other?
 
No, the RMVX is a bad fusion of 2k3 and XP, the Layersystem is horror, the Tilesets are ugly, the wohle 'new' maker is a catastrophe, but I have hope: vgfvgf's Edtior is going to be finished in february <3

~Ragnai
 

Marcus

Sponsor

"What, a newer and better program with a lot more freedom? Pfff, screw that man. I'm comfortable where I am with outdated programs."

Except the fact that RMXP stripped away all the default functions of the database and map editor, expected you to script everything by default, and also expected you to put up with inherent bugs and compatibility issues with it's own code based around annoying dlls and random crashes.

RMVX is like going BACK in time and giving us what was originally features in the older makers while still containing the functions XP had.  It's like Nintendo creating the gameboy SP but forgetting the headphone jack only to create the gameboy mini and give you everything they should have added in the first place.

the RMVX is a bad fusion of 2k3 and XP
A bad fusion?  Its adding everything they took out of 2k3 back into XP.  VX is essentially RM2k3 with RGSS.  Don't like the graphics?  Make your own.  I hope that, now that tilesets no longer have stupid restrictions and panoramas are now visible on the map, people will actually work harder to make their own graphics instead of relying on LOL RTP.
 
I'll purchase it if I can get Enterbrain to extend the RMXP RTP license to cover RMVX, as well. Afraid I'm not interested in starting over.

Side note-- what does the VX stand for, again?
 
Graphics?
That's the best argument some people can come up with?  That shouldn't be an argument given you can make your own.

As for the map layers, did anyone notice they brought back 2k(3)'s filler tile?  Look at the trees, you have a tile of the top and bottom of the tree already set - half the maps in rmxp projects have to use all 3 layers to do that - guess what, they just saved you that much more effort.  More layers would be nice, but really it's not that huge.  Specially if you can shop about your own graphics and make your own maps to fit what you want - oh wait... you can.
 
I probably won't get it for quite a while. I'm a lazy bitch. Also I figure I'll give people time to hash out script buggyness and things, and it'd be a bastard to try to convert all I've done now :')
 

Anonymous

Guest

I'll get it, and use its graphics for a world map tileset in RMXP ;)
 
As for the map layers, did anyone notice they brought back 2k(3)'s filler tile?  Look at the trees, you have a tile of the top and bottom of the tree already set - half the maps in rmxp projects have to use all 3 layers to do that - guess what, they just saved you that much more effort.  More layers would be nice, but really it's not that huge.  Specially if you can shop about your own graphics and make your own maps to fit what you want - oh wait... you can.
Sure we could have premade tiles with trees overlapping something else, but with bigger graphics the possibilities are almost endless, I still think the 2 layers was a extrememly stupid idea to make, I don't really think it would cause so much more lag anyway...
When I see a map as complex as maps made with rpgmaker XP I'll probably just THINK about buying the software, till then I see it only useful for making dragonquest and pokemon clones.
 
I think I'll try to convince my parents to buy it when it comes out in America.  Hopefully, the English version will cost less.

By the way, does anyone know how much RPG Maker XP was worth in Japan as compared to America?
 
VX probably just refers to Vista - XP isn't exactly copyrightable being two letters but Vista is a name, so they can't exactly call it RPG Maker Vista.
 

Marcus

Sponsor

When I see a map as complex as maps made with rpgmaker XP I'll probably just THINK about buying the software, till then I see it only useful for making dragonquest and pokemon clones.

And the same doesn't apply to XP?  Please point me to these magical games you're playing because I'm missing out!
 

Cluey

Member

Whoah, first post on these boards in a while. After playing around with the moon version for a few hours I have this to say.

The mapping process does bug me a bit, but I'm not too bothered, I started on 95 and I made some pretty nice stuff with just two layers all through to 2K3. Overall I like the mapping. Has a more classic RPG feel to it. Though making all those auto-tiles is going to be a nightmare to my custom tilesets.

What does bother me is the battle system. Now I've no problem with the front view system as I know people are gonna mod in their own anyway. But the lack of backgrounds really kills it for me. Having battles take place over a swirled map is not my idea of a good system. I hope to hell (and I do hold out great hope) that there will be an option to use traditional backgrounds, and if not, someone will mod it back in.

The price is a little iffy for me, £50 is alot of money. But I am lucky in that I personally am pretty well off.

Reminiscing about RPG Maker 2000 has made me want to go back and play with it again...
 
Marcus":2dqpoglo said:
When I see a map as complex as maps made with rpgmaker XP I'll probably just THINK about buying the software, till then I see it only useful for making dragonquest and pokemon clones.

And the same doesn't apply to XP?  Please point me to these magical games you're playing because I'm missing out!
I'm talking about maps, I've seen some wonderfully made maps with rmxp because of the 3 layers, and I don't see that happening any soon in VX...
 

Myrai

Member

Why not? With careful planning, VX supports 5 "layers". Sure, they're not as flexible as the three in RMXP, but that's why I said careful planning. Really, I have to go with Marcus on this one. I'll believe you and agree with you once you show me a map made in RMXP that can't possibly done in RMVX. I think I'm going to be waiting a long time.

I will most likely get VX myself. I can read enough Japanese to understand how to use the events system (Do NOT ask me if such and such event is in there. I only really know the basic stuff you'd expect), and I'm reasonably happy with it. The only deciding factor is if I have enough money when it's released.
 
five layers means there can be 5 different things on top of eachother, as far as I know tha'ts impossible in rmVX.
I'm thinking about forest, with different kind of trees (each one around 5-6 tiles tall) overlapping eachother, in Xp that was pretty easy to do, in VX? unless you draw each possible combination of overlapping trees, I can see it won't look too good.
 

Marcus

Sponsor

But with VX I can now draw my own maps as a panorama, use pixel based movement and an alpha layer to select the exact blocking zones, and my map would be 10x better than anything someone came up with in XP.  The same could be done in Xp, but once it comes down to placing events, it's all guess work as you're looking at a pink screen (or whatever transparency color you have yours set to... i like pink). 

THAT'S the sole reason I really want VX.  Tilesets are no longer limited by actual dimensions, they can be easily mixed and matched, and panoramas are visible.  RMXP's default RTP tilesets may look better than VX's and they can definitely create better maps, but anyone who makes their own resources can easily outscore any XP map.
 

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