Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Silent protagonist

Just look a any 2D Final Fantasy game like FFIV or FFVI. If it´s supposed to be easy monsters in the beginning of the game the battles should last for maybe a minute or less. Like every character make a turn. Further into the game the enemies have to be stronger so you have to train some. Remember to make the training more fun the characters should be able to learn atleast 20-30 skills each. And you must start with a basic skill like blizzard or something. Then get better skills when your lvl increases. On special places like before the last boss the enemies must be super hard and if the player can kill them the battles have to last up to 5 minutes. And you will get tons of exp. Bosses should be hard even if it´s the first boss. 5-10 minutes is ok I think, secret bosses have to be harder like for example if you look at FFVII. Ruby weapon takes up to 30 minutes to kill. And the last boss should use annoting spells that make your character confused and hard to use. Then kill him with a attack like Solution 7 or Bigbang or something.

So sum up:
Normal battles: 5 min (Some punches with the charachters skills)
Easy bosses: 5-10 min (If the player can defeat it)
Hard bosses 10-20 min (Annoying bosses with lots of hp, the player need to have some kind of strategy before he starts the fight)
Super hard bosses 30 min and + (For example alot of bosses in a row, the player can´t heal between the fights. Like in FFIV when you fight the elemental lords)
Impossible bosses Hours or timelimits special stuff (Ruby weapon from FFVII for example, Ozma and more. You need to use the best skills in the game and have a complicated strategy to kill it)
Last boss 20 min or lower, it just has to be really hard. (Annoying motherfucker with a savepoint next to it, you won´t be able to go out and train. You must kill it and it´s supposed to be harder than Super hard bosses)
 
Zarnik":21ro337j said:
Just look a any 2D Final Fantasy game like FFIV or FFVI. If it´s supposed to be easy monsters in the beginning of the game the battles should last for maybe a minute or less. Like every character make a turn. Further into the game the enemies have to be stronger so you have to train some. Remember to make the training more fun the characters should be able to learn atleast 20-30 skills each. And you must start with a basic skill like blizzard or something. Then get better skills when your lvl increases. On special places like before the last boss the enemies must be super hard and if the player can kill them the battles have to last up to 5 minutes. And you will get tons of exp. Bosses should be hard even if it´s the first boss. 5-10 minutes is ok I think, secret bosses have to be harder like for example if you look at FFVII. Ruby weapon takes up to 30 minutes to kill. And the last boss should use annoting spells that make your character confused and hard to use. Then kill him with a attack like Solution 7 or Bigbang or something.

So sum up:
Normal battles: 5 min (Some punches with the charachters skills)
Easy bosses: 5-10 min (If the player can defeat it)
Hard bosses 10-20 min (Annoying bosses with lots of hp, the player need to have some kind of strategy before he starts the fight)
Super hard bosses 30 min and + (For example alot of bosses in a row, the player can´t heal between the fights. Like in FFIV when you fight the elemental lords)
Impossible bosses Hours or timelimits special stuff (Ruby weapon from FFVII for example, Ozma and more. You need to use the best skills in the game and have a complicated strategy to kill it)
Last boss 20 min or lower, it just has to be really hard. (Annoying motherfucker with a savepoint next to it, you won´t be able to go out and train. You must kill it and it´s supposed to be harder than Super hard bosses)
Um, how is this relevant to the topic, or any of the posts made within this topic? Thank you for that breakdown though...
 
Wrong thread :x

As for silent protagonists not having a voice - very rarely are they actually mute.  Most cases it's just a cute little way of not identifying the character, letting the player fill in the gaps.  It's actually quite psychological.  A narcissist thing.  Preys on our own egos to fill in the gaps with either our ideal self, or our perceived self.
I'm dead serious on that.

-
Besides Link not having a voice was great and cute.
I always took the egg thing to be he couldn't get his voice loud enough.  That it was just a cute little mini plot, partially goofing on the "mute" aspects, but could easily be explained by Link not having a loud enough voice.

Or even mechanical wakes.
You could do construction in my room and I'll sleep threw it.  You could play loud music or TV and I'll sleep threw it.  You could play drums on the room below me and I'll sleep threw it.  But get a dog to bark or get an alarm clock to go and I'll wake up.  Down the hall even, when that alarm clock goes to wake others I wake up.  I'll go to sleep after realizing it's not mine, but I wake up.
Drum solo could be playing the whole time.
 
lol he posted it in the wrong topic XD LOL

I'm not a huge fan of the silent hero because they just seem to lack a lot of emotion. i hated Squall because of how little he talked, and i dunno fi he did or not, but he felt pretty silent and just "there" rather than participating in the action...
 
You know I can remember some dialect or attitude from the characters in that game and I know Squall had lines but your right :eek:
I honestly remember more from Kingdom Hearts - and I played that one first XD
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top