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Side view battle system

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Yeah same here.. Sorry for kind of a necropost, but I wanted to say I'm using this script and adding it to a few other scripts to make a cool looking cbs and Ill add it later to here if anyone wants and also if Reaper doesnt mind.
 
Is there a way to script in the original battle images as well? I mean, remember how you can see the drawings of the characters behind the statuses? Can I get those in along with the physical characters on the right of the screen?
 
MistTribe;126851 said:
Yeah same here.. Sorry for kind of a necropost, but I wanted to say I'm using this script and adding it to a few other scripts to make a cool looking cbs and Ill add it later to here if anyone wants and also if Reaper doesnt mind.

I don't mind but leave the credits to rye too.

Disgaea_Pirate-I don't know what you mean but if that was a request make a thread in the scripts request with this script maybe someone will help you but give some information if i knew scripting i would help you but all i did that's all mine with some help is a menu but that's all(I will not post my script here because it's in my demo of zelda revelations)
 
MistTribe could you post a screenie of what it looks like after what you have added? and post the script as well after

also how would i make it so enemies run up and attack to if its possible? cuz when i have a boss (human) i dont want them battling the battler but a charset like them
 
uzumakishade;127006 said:
MistTribe could you post a screenie of what it looks like after what you have added? and post the script as well after


Yeah sure of couse. Id Love to. Just gimme a while. Im still looking at which ones I like and dislike.
 
has anyone figured out how to use charsets for enemies so they act like the heroes? (as in the run up to attack)

also so that ranged characters dont run up to attack
 
uzumakishade;127587 said:
has anyone figured out how to use charsets for enemies so they act like the heroes? (as in the run up to attack)

also so that ranged characters dont run up to attack

I can't help in script requests make a topic in the scripts request with this script telling them what you want and maybe someone will help so stop posting in this thread for help on scripts!
 
I am trying to implement a Visual Equipment Script (the one found here). And I have both scripts working, but there is one problem, I can't see my equipment in battle. Anyone got any ideas?
 
@uzumakishade: First get the new script Rye.jp just supplied then scroll down to lines 322, 323, there it'll have a lines such as
Code:
      when 1 # Bronze Sword
        return BattleActions::Actions["One step advancement Attack"]

Simply change the when 1 to whatever number your ranged weapons are, make sure to copy and paste that line for each of your ranged weapons so you have something like this.
Code:
      when 1 # Bronze Sword
        return BattleActions::Actions["One step advancement Attack"]
when 2 # Bronze Sword
        return BattleActions::Actions["One step advancement Attack"]
when 3 # Bronze Sword
        return BattleActions::Actions["One step advancement Attack"]

That, using the default weapon set will make the first three swords into ranged like weapons.
Hope that helps.
 
@Reaper*: though I'm not Rye.jp, I can answer your question. which is no, this is the exact same script as what you posted, only translated.
 
How do i intergrate this script with a sort of timed battle system similar to Final Fantasys and such.

Also Right now i put the code in the Main Script above the other stuff. However from a programming stand point this seems sloppy, is there somewhere else i can put the file?
 
@uzumakishade: Look at the coding for the character, it should roughly be the same, I'm not sure. I'll check it out later if you don't yourself.

@Jehuty77: At this time with out a whole lot of extra coding and such, there isn't a way created yet, but give people time.
 
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