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Side view battle system

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If the battle system would be like that i would definitely use it for now on one game i'm using the front view bs i posted and on another project the deafult one. Can someone do it like the screenshot pls? (although for me i don't like the part in the lower right corner a normal atb would be greater in my opinion...) and paradox were exactly have you found that screenshot?
 
I remember seeing something like this before. Personally, I don't like it for the following reasons:
1.) It looks like they're floating.
2.) I like animation better
3.) They're much too small compared to the enemies. At least with the other sideview you could make the characters bigger instead of having to resize the monsters.

It's still an interesting sideview, but I don't think it's that great.
 
Ammom;111958 said:
I remember seeing something like this before. Personally, I don't like it for the following reasons:
1.) It looks like they're floating.
2.) I like animation better
3.) They're much too small compared to the enemies. At least with the other sideview you could make the characters bigger instead of having to resize the monsters.

It's still an interesting sideview, but I don't think it's that great.

1-You can show them not floating by using a different battleback for sideview battles.
2-You said that you didn't liked not the ones you liked.
3-That can be changed easily, you can use the kiser style as characters as for the enemies you can use their character that's facing right and leave it as a battler.
 
To add to Reaper's response, the script clearly demonstrates the ability to expand the size of the characters in line 52: CHAR_ZOOM = 1.0
 
AbyssKnight;112504 said:
To add to Reaper's response, the script clearly demonstrates the ability to expand the size of the characters in line 52: CHAR_ZOOM = 1.0

Thanks i forgot to say that and so ammom al the points you said that you don't like are easliy solved
 
I am little new to this thread...

I made a new game and copied the script in. I like the way it works, but is there a compatible script that will make it Active Time, and add HP/MP bars to the menu below the sprites?
 
I've done a partial translation, not totally though. I may finish it layer, but the current degree for RaiseField's script is good enough for me.
 
Okay well this script works with the RTAB and Battle Status modification along with the OverDrive script. But I have a question. Can this script also use charsets for the monsters and make certain ones use icon weapons also like the heros? Umm how do I move the Hero down? hes up too high, somone help? Anyone PM if you want to use my combined scripts. Took me a few mins to get them all to work right, but I cant figure out the formations I want the heros lined um diagonaly on the right. Also is there a way to make the heros not move to the target when they use certain weapons? http://img96.imageshack.us/img96/6012/mycbsau5.png[/IMG]
 

Kaoii

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Twar3Draconis;116857 said:
I've done a partial translation, not totally though. I may finish it layer, but the current degree for RaiseField's script is good enough for me.
If you don't plan on finishing it then you might as well post it. Even a little bit translated helps.
 
Its a nice script. It works pretty well except the fact that when the people go back to starting pose, when they jump they seem to instantly apear at the to of the screen and then apear at the normal spot. it might just be my procressor though, its kinda slow.
 
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