Now that enemies scale, weapons scale, EXP given scales, and difficulty all scale alongside the player's level in most games, is it time to ditch them entirely?
My thought is that if there were no levels, then what could instead change is the difficulty by means of tactics of the enemies the player encounters. They would stay the same, only their environment getting more difficult.
See, if the enemies all learn how to play properly, but alongside the player gains 50 HP and a new amazing weapon, it's all a bit pointless.
I think if I work in RPG Maker again I will ditch levels entirely, for the player. Enemies will have some kind of stat to show how difficult they are, but this won't be something as silly as an ever increasing "level". Enemies should be hard because of their AI, not because they have 10x the HP of a weaker enemy.
My thought is that if there were no levels, then what could instead change is the difficulty by means of tactics of the enemies the player encounters. They would stay the same, only their environment getting more difficult.
See, if the enemies all learn how to play properly, but alongside the player gains 50 HP and a new amazing weapon, it's all a bit pointless.
I think if I work in RPG Maker again I will ditch levels entirely, for the player. Enemies will have some kind of stat to show how difficult they are, but this won't be something as silly as an ever increasing "level". Enemies should be hard because of their AI, not because they have 10x the HP of a weaker enemy.