I started working on Kailis 6 years ago, less than a month from 7 years. And I started learning in RM2K3. I learned to use many events in there, and utilized the right click feature to find out what everything did. When I transfered and bought RMXP, I had to learn all those events again. After I felt comfortable with events, I originally started making an event based ABS, but gave up after a while, it has been lost in translation from a computer switch, I imagine it is still there if I turned it on.
I still don't quite understand some event parts, such as common events that are supposed to constantly be running and will do something if such and such happens never work well for me, so I rarely use Common Events. But everything else I understand quite well.
After that ABS shot with events, I looked into scripts and got interested in them, dreamed about possibilities, and after a few years most of them came true, but I took the time with each script I got, to see if it was what I really needed and what was a pointless extra as well I took time to learn how they all worked and utilized them to the max I possibly could, there are many things I haven't strained on my 10 or less scripts I use on my game, 3 of which are antilag, 3 for an ABS, 1 Message script, 1 mini map, 1 clock with day/night, and a few font addons.
Essentials to make my game the way it is now.
I admit, It took me a long time to get my mapping good and a good style for my self to get things accomplished quickly, after I picked my own up I got through things much easier and easily I'm one of the better mappers on the forum. Now I am learning to use my new Breeze tilesets and it is a challenge because they are smaller and require more to fill spaces and create depth in the world, so it is a new, but fun relearning experience.
Still to this day, I go back and look at my old work, revise it, and incorporate it into the game. I've even tried learning to sprite, I've made my HUD on my game, I've frankensprited and recolored, tried composing, and many other things. But writing, mapping, spriting for fun, and character development have always been my stronger points.
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Every day, I see new projects, with huge ambitions. But most if not all that are started by someone younger than 14 or even 15 are usually scrapped because their minds don't comprehend the amount of time it will take to stay dedicated and work needed for their wild imagination. It is nice to think big, but after you filter out all the ideas that seem outrageous for RMXP, you can get a really great game.
That is how I feel.