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RPG maker VX?

arev

Sponsor

Well, that would be relief. I must honestly say that I'd feel retarded if I couldn't just make a [] Events are fun. Started with it, made some cool things, but still there's a line you can't cross without messing with the real code. We couldn't have all the kueyboard/mouse modules, no SDK (though I hate it, it's still usefull for many people), no such wonderful pixelmovement ^^. Some things could probably be done by some "unofficial" patches to the exe, but that's not the way it should be done...
 
Hmm... I'll have a go at translating the Engrish, note that this is just my interpretation.

RPG probably will be made with simplicity operation!

'RPG [tsukuru]' not having the expert knowledge of the program, and the like it is possible to make original RPG, it is the RPG compilation software. Procedure very simplicity. First it draws up the map which becomes the stage of venture, next it keeps setting, the element which such as protagonist is necessary for RPG and monster, item and magic. Lastly, drawing up the event, if it arranges, with just this is the completion of original RPG.
RPG [tsukuru] of this time ?it is easy?, it loads!

Now with the work, functional many which we cannot assume that with previous production 'RPG [tsukuru] XP' the script which is called RGSS is not used, it reached the point where you can use with just simple setting. In addition, in order the event which is used well can be drawn up at command one, the clean map you can draw with just little operation and/or with, for time of the user to be able to exclude so far above, you have considered.
The sample data which is refined many recording!

The game making is made to enjoy to also the person who cannot prepare the material such as the picture and music directly in order, now the many sample data is recorded even in the work. As for the sample data, in each case adjusting to the specification of this work, in order most to glow, only those of the high quality which is tuned. Of course, importing the original material so far, similarly it can also use.
As for the game which it made distribution possibility!

Until recently, sort, in order to be able to play even with the personal computer of the other person, because the function which can be retained has been provided, burning the game which was drawn up in CD-ROM, it is possible to distribute to the friend, to transmit with Internet. As the shareware, it can make also, of course free to sell the self-confidence work of [anata].

Making RPG's will be a lot simpler!

RPG makers without experience of the program will be able to make origional games. First by drawing maps, next by making settings, elements, monsters, items and magic. Next, making events, completing the RPG.

This RPG maker makes it far easier to do.

Many of the functions of RPG Maker XP which were only available with scripting will be there, without the need for RGSS to do that - you can just change a simple setting or two. #This be the meaning of this bit. Not that they're getting rid of RGSS, just that they're adding functions that before could only be made by it into the maker.

The RTP graphics are refined through many revisions.

Game making is also more enjoyable for people who cannot make their own graphics or music. You can make such data within the RPG maker this time 'round! Importing the origional material is also possible.

Until recently in order to play with a personal computer it was hard. #Well, not really. Quite easy.#
 

Anonymous

Guest

Japan: July 22, 2004
Worldwide: September 16, 2005

14 or so months
 
If it's due out in December, those could be stand-ins for actual graphics. Doubtful, but still...

And can anyone translate the options next to the equipment settings as well as the database pages?
 

DDX

Member

Well the engine didn't change much, and I do need good resources, I don't sprite much.
And seriously would you waste 100$ just for higher resolution ?
not to mention giving up all your work on RMXP, and starting over again..
 

Mac

Member

TBH i think the graphics for it look very appealing, but as holloway stated, you buy it for the engine and the rest is what you make of it...and i would pay the money for a faster processing, higher resolution rpg maker any day.
 
holloway;294661 said:
??

The resolution is much higher than RM95. More than that- isn't it good that fewer people will use the RTP?
!

Contrary to popular belief, RPG Maker 95 had a 640x480 resolution (like XP/VX).

It looks really bad. The sprites look cute but the overall feel is uh... more ugly than oldschool. If RPG Maker XP can do almost anything already, what's the update for? Your money of course. I guess it's early to judge without knowing what exactly is added. But then, we know for sure the battle system looks even worse than it was in XP.

Maybe the extra event commands will draw 'RPG Maker 2k/3' people back in, but I doubt it. The requirements are also pretty high, so when someone mentions that VX will be faster than RMXP, remember that it'd also work on less computers.
 
"The requirements are also pretty high, so when someone mentions that VX will be faster than RMXP, remember that it'd also work on less computers."

What?

The minimum requirements are:
1.0ghz
256mb RAM
Windows 2000/XP/Vista

Recommended are 2.0Ghz
512MBram
Windows 2000/XP/Vista

If you could run 2000 or 2k3 you can run vx
 
Well, remember that even when you have met the minimum RMXP requirements it was still laggy with just a few common events running. The requirements for XP were less:

Minimum System Requirements
Windows 98/98SE/Me/2000/XP
800MHz Intel Pentium? III or higher
128 MB RAM

Recommended System Requirements
Windows XP
1.5GHz Intel Pentium 4 equivalent or higher processor
256 MB RAM


For comparison, RM2K:
Your PC must be Pentium-200, RAM 32Mb, Video RAM 4Mb at least. Win95/98/2000
 
Cowlol;294674 said:
Well, remember that even when you have met the minimum RMXP requirements it was still laggy with just a few common events running. The requirements for XP were less:

Minimum System Requirements
Windows 98/98SE/Me/2000/XP
800MHz Intel Pentium? III or higher
128 MB RAM

Recommended System Requirements
Windows XP
1.5GHz Intel Pentium 4 equivalent or higher processor
256 MB RAM


For comparison, RM2K:
Your PC must be Pentium-200, RAM 32Mb, Video RAM 4Mb at least. Win95/98/2000

Yeah but RMXP was horrible when it comes to that stuff, thats why as already established they are making VX more streamlined and crap so it doesn't redraw constantly when nothing is happening, so it will run much faster.
 
DarkNecrid;294678 said:
Yeah but RMXP was horrible when it comes to that stuff, thats why as already established they are making VX more streamlined and crap so it doesn't redraw constantly when nothing is happening, so it will run much faster.

Established? Where did you get that from? I won't take "Enterbrain said so" for an answer...
 

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