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RPG maker VX?

Anonymous

Guest

I've had someone who actually reads Japanese look at it, and it does say that it doesn't use RGSS. It also says, to some effect, that there is no replacement for it. But that they have upgraded the event coding and database configuration to compensate.

My take on that? They're just doing what Rm2k3 did. Adding a couple options to switch between various predefined configurations. There might be a few different battle layouts, and menus, and such, and you're likely to just pick and choose which you want to use.

My opinion? Useless.

There are only two reasons to use RMXP over Rm2k, and Rm2k3. The first is the higher resolution, which many will argue is actually a FAULT, especially those who rely on ripped graphics. And the second is RGSS, which is the only means of making your games unique. Event coding systems is a work-around for the lack of RGSS, not an alternate method.

I suppose a lot of people chose not to upgrade to RMXP because of the daunting task of learning RGSS, but I guess they didn't see that RMXP can be used without RGSS, to exactly the same capacity as Rm2k/Rm2k3, despite a few event commands. I don't see what RMVX's reasoning for removing RGSS is. I mean, add the substitute for RGSS, add all the extra event commands, and extra auto-tiles, and new RTP. But why REMOVE RGSS? Why can't you have both?
 
Exactly because of what you mention, they are moving into a model of expanded database.

Don't get me wrong, I think it sucks too... your games will be less personalized without RGSS.

So eventers will rule the galaxy once again!!!! But yeah... no RGSS sucks...
 
What are you talking about? RGSS has made only a few personalized games, and most games the same. If you wanted personalization the communities for the other RMs are better examples. As is, every kid comes, gets the reflection script and Mink's ABS and thinks "Oh awesome!!"
 
Good for you dude, right as usual, always right...

PINEDAXP;294472 said:
Exactly because of what you mention, they are moving into a model of expanded database.

Don't get me wrong, I think it sucks too... your games will be less personalized without RGSS.

So eventers will rule the galaxy once again!!!! But yeah... no RGSS sucks...
 

Anonymous

Guest

Scripting is the only thing I bought this for, there is no way Im going to pay $100 (?40-?50 for us English) for what is basically Rpg maker 2003, it costs more than the XP version and it doesn't have RGSS or equivalent, forget it.
 

Anonymous

Guest

holloway;294476":bx27uvzm said:
What are you talking about? RGSS has made only a few personalized games, and most games the same. If you wanted personalization the communities for the other RMs are better examples. As is, every kid comes, gets the reflection script and Mink's ABS and thinks "Oh awesome!!"

That isn't the fault of RGSS or RMXP, that is the fault of some individuals that use the software.

Games like RPG-Advocate's Phylomortis: Avant-Guarde, Anaryu's Outlaw City: Dark Past, Cast Aside, and Forlorne Manor, and Hima's Shuffle Puzzle thing are some of the best RPG Maker games out there. There are a few gems that could be done without RGSS (Master of the Wind, Memento Vivere, etc.) but the RGSS did nothing but enhance them for the better.

It's games like that Yeyinde's Tropicana, XcumaSoft's The Lost Element, and the vast number of poor quality Pokemon and Zelda fan-games that simply use a mishmash of poorly scripted emulated systems that give RGSS a bad name.
 

Anonymous

Guest

I'm going through the paragraph myself with a fine tooth comb, using what little written Japanese I know to make heads and tails of the post. It looks as though whoever read it for me before could have been wrong, though. To me, it looks as though it is saying "What RGSS was required for before is now possible with simple options.", implying that some of the stuff such as new layouts to menus and battle systems, as well as some event commands that were restored through RGSS from previous RM* editions, will be available. But to me, it doesn't say RGSS is gone. But I can't guarantee that I am right.
 
Makes me wanna puke that theyre going backwards with the battlesystem, kinda sad really. Dont worry im sure theyll still use the scripting engine, i mean it was the major selling point on XP. Theyd be nutz to kill it. Is it just me or do those VX screenshots not look very exciting? From what i can make out, it looks ugly.
 

Queue

Sponsor

Tropicana is a beautiful game and is a perfect example of a project that takes a smart advantage of RGSS but still retains the event-based creation portion. Not having RGSS makes it harder to make non-rpg games (I?d like to point out that Hima?s game was heavily RGSS based).

This maker may add functions that we had lost from the swap to RMXP (From 2k3), or it may add new systems. ':|
 
I really hope they don't get rid of Ruby...I really don't know enough to make my own scripts or anything but I'd like to learn, because I'm sick of how inefficient events are. If in a parallel process I want 10 events to move a certain pattern of directions, I have to do that for EVERY event. The amount of redundant coding is ridiculous.

I'll try the demo first when it comes out, but if it feels more like a downgrade than an upgrade, I'm definitely sticking with RMXP.
 
I heard from something that HIMA sent me that there IS RGSS. BUT! they are trying to make it more based around events with alot more new commands.

I do think that RMVP will be hard pushed to beat RMXP now with all the custom scripts around.

but this may still be a LONG way from us English Speakers. :)
 

Rare

Member

XcuMaSoft;294497 said:
I heard from something that HIMA sent me that there IS RGSS. BUT! they are trying to make it more based around events with alot more new commands.

I do think that RMVP will be hard pushed to beat RMXP now with all the custom scripts around.

but this may still be a LONG way from us English Speakers. :)

Yeah, just look at how long it took for RMXP to come out in English. Also, to the person who said RGSS didn't do much for games...you need to take a look at some of the really good games.

Theres a difference between some kid who decides to paste a script into their game, and someone who takes advantage of the script and uses it to it's fullest.
 
Here is a paraphrased translation of the paragraph that mentions the RGSS:

This time you don't need to use that RGSS scripting language. It's made it "easier' for those who had a hard time with it. Most commonly used events have been streamlined into 1 command.

This comes from my friend RukesRiese, who is half japanese.

As you can tell, there is no explicit mention of RGSS being removed (RGSS is only mentioned in the first sentence and it only talks about the system being made easier to use without having to resort to RGSS for basic customizations). I suppose "don't need to" might appear like "RGSS is gone!" but I really doubt they would include Ruby and Scintilla copyrights at the bottom if these features were removed.
 

Rare

Member

I think it's safe to almost say RGSS isn't going to be removed. Thats like taking a step backward...like, like...suicide for all game makers!

Now that I think about it, it doesn't make sense at all.
 
Crappy translation of the news (at the top left of the site)

Release of 2007 October 9th sight was begun! Information every week is renewal schedule.

So the site is supposed to be updated every weeks.
 

Anonymous

Guest

Nice, something other than the Smash Bros website to keep checking.

Yeah, it's pretty much just a miscommunication with babelfish translators that RGSS was going to be removed. My fault for making it such a big deal without properly translating it.

Looks like I might still be up for RMVX then.
 
Someone in our forums said,

Uh, well, thats what they supposedly did. Then we discovered the person didn't actually read japanese and was using babelfish. It actually translates that they've created more options in the events so non-RGSS users can match RGSS scripts.

:)
 

Ludzix

Member

The Ruby (C) has already been mentioned but there is also this one:

License for Scintilla and SciTE ?1998-2007 Neil Hodgson All Rights Reserved
Which is the source code editor that the RGSS used. If that isn't evidence that RGSS is still in, I don't know what is.
The RGSS will be still in, because games will use it to run =D The question is, will there be an ability to edit it with the editor. I'd like it more without RGSS editing anyway ;x
 

Anonymous

Guest

We've pretty much established that being able to edit RGSS will still be there.
 

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