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RPG maker VX?

Im currently makueing a game but i want my battle sceens like final fantasy whats the script to make it like that
if you could tell me ide be very happy  :grin:
 
I've been away from RPG Maker for a while, and just wanted to spark up some discussion here. Two years or so on, what are everyone's thoughts on RPG Maker VX now that they've had a chance to play around with it? Did everyone's hopes and dreams, or fears, come true? Were the initial setbacks as big setbacks as they seemed at first? Is the loss of some mapping control worth it for the better scripting facilities?
 
well after a long time gone it seems that XP is being used the most, thats a fact, more scripts are out for it and more projects. and i'm not talking about the old scripts. the new scripts are mostly XP, there havent been improvements for VX since i left. breeze was already out about 1 month after the release and it was the only used for it. so in other words XP is superior and VX is for the people who just want to make it all easy and use the RTP with no scripting or spriting abilities.

XP for experienced VX for newbs (not insulting anyone, i just mean people without experience and new to the RPG makers)
 
busbuzz":2oa18d6p said:
... so in other words XP is superior and VX is for the people who just want to make it all easy and use the RTP with no scripting or spriting abilities.

XP for experienced VX for newbs (not insulting anyone, i just mean people without experience and new to the RPG makers)
I wholeheartedly disagree. :box: VX works with custom tiles, and is slightly more forgiving to spriters in the characterset department (less frames). In addition, the scripting in VX tends to be cleaner because of the improvements from RGSS to RGSS2 (a lot of people make a modification that allows XP to use RGSS2).

I prefer VX, but I will admit that it's still lacking script-wise. :cry: Aside from a cbs here or there, there are relatively few scripts worth anything. There are several gems, but the only consistently good scripters (in any community) seem to be Dargor and Yanfly.

Your choice of words doesn't seem to be the problem, it's the fact that you think that any one program is better than the other. :eek:uch:

In my opinion the only thing XP has over VX is layers and unlimited tilesets (which is not necessarily a limit, if you know how to work with and around it).

VX has noteboxes :fap: (unlimited scripting oppurtunities there, just look at Dargor's and Yanfly's scripts), higher framerate (by default), and many functions that were lost with XP.

:venny: Neither program is "better". :venny: Just because you prefer one program doesn't give you the right to call all of us who use VX over XP "newbs".

It's not a question of "either... or", it's a question of "both... and". :thumb: I use both (VX more because I prefer it, but I XP quite a bit too).



And Wyatt:

Absolutely everything Ven said in the sticky is absolutely true, now and then.

The biggest thing was the loss of layers, but after that culture shock, VX works pretty much the same as XP. The mapping is really the only setback that I ever faced. Besides, the VX RTP doesn't really call for layers like the XP RTP does. Once you get around the initial shock, the difference is nonexistent. Of course, when you're spriting, the difference is much, much more noticeable. Since I don't sprite, I wouldn't know how easy or hard it would be to get used to it, but I imagine that would be harder to get over. VX works best with graphics styled like its RTP, so if you're going for something elaborate, you'll want to either find a good workaround, or use the other maker.
 

Thula

Member

Personally the only thing where I find in XP to be better than VX is the mapping: unlimited of tilesets, charming pixelart style, and layers that make everything easier to work with. Why people say XP mapping is harder is beyond me.
Everything beside the visual aspect of a game is better in VX though.

So in the end VX is more powerful while XP looks prettier.



Looking forward to a RPG Maker that features XP mapping sistem and VX intuitiveness.
 
well im working on making it look pretty too :) click my siggy to check it out. now it looks good but as soon as i find a scripter to help me it will be AWESOMELY pretty to map with VX too
 
mawk":3luqccq7 said:
Tried it.

Hated it.

Mapping without layers is like jumping without legs. ._.
You won't have the luxury of layers in other engines, such as Game Maker or coding from scratch. It's better to get rid of the training wheels that are layers now.
 

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