I don't mean just you, but it's the common arguments said by those for VX.
The third map is useless, people just use it for eyecandy.
Fogs are only used to hide bad mapping.
All of the pretty maps are just cluttered.*
Amongst others. It seems like the majority of VX converters are trying to justify any difference between VX and XP, whether it matters or not.
All i'm saying is that you shouldn't complain about the fact that some of us want to see if VX is capable of anything we've seen in XP so far. It takes two to argue (unless you talk to yourself, but I think we've gone past crazy already :wink: ). Don't start going around calling people hypocrites when you VX people aren't exactly angelic either. :grin:
I think it's best if we just keep it to a 'debating' level. I myself would still like to see just how complex VX maps can get. After finding out that you're stuck with one tileset throughout the whole game (and no doubt you're gonna need to use the rest of those tabs up to keep each place looking unique), i'm quite skeptical as to how detailed maps can get using the tileset system.
*And while I admit there are loads of people out there who just throw on random decorations they downloaded from other places to make it look pretty; But there are people, like those I posted screenshots of earlier on in this topic, who use this apparent 'clutter' to add detail and life to each of their maps, making each one look distinct and beautiful without any repetitiveness. It's not really fair to look over these maps due to the n00bs out there (which, unfortunately, every Maker program comes pre-equipped with).