Graphics/System/ TileA1, TileA2, TileA3, TileA4, TileA5, TileB, TileC, TileD, TileECeles_cole":193k51xj said:I don't like VX. I can figure out how to change tilesets.
hatred106":qp3r40bn said:Been messing around with RPG Maker since RPG Maker 95 and I downloaded the VX English trial version. It took me less than 10 minutes of looking around in it to decide I'd never use it or buy it and uninstalled.
jbart321":2xpyt0vo said:Maybe some of the limits, but I suspect the tileset limitations are here to stay.
Yeyinde":27snth7d said:Could you tell us what you found a turn away from the program? Blank statements aren't much of a review.
hatred106":2q07ikry said:Also the limit of 5 different tileset files per game is a joke. I am a the kind of gamer who enjoys epic loooong captivating stories with a lot of diversity, and I just don't see myself being able to achieve that with VX.
Injury":2170ohl1 said:uh did you click the tabs on the map editor?
those are your layers
craybest":1rtm4il0 said:I agree with hatred, for some of us mapping is the best part or rpgmaking, you're after all creating the world your adventure will be played in. and at least I, want that world to be beautiful, I don't want it to be little 32x32 blocky squares, that look boring and plain. I want to have lots of stuff, make all the towns have different buildings, different environnements, and make them look NATURAL, something that VX seems to lack (unless you make ALL of your maps with panoramas, which in my case is a waste of time, I like to use tilesets.)
You can just rename your tilesets so the correct ones show up for each map you work on. The problem is not using more tilesets, it's the fact that the passibility will be exactly the same for every one that uses the same tab. So a custom passibility system will likely have to be scripted in as well.Prexus":3kp4wjrq said:You could probably write a script to instead of using Graphics\System\TileA1.png to use Graphics\System\TileA1[MapID].png or something, to have different tilesets per map. But you'd likely have to tile everything under one set of tileset and only have the changes show up in playtesting.