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Real Time Active Battle (The Systems)

Um, if you mean in the demo...?
Remove the 'Remodeled Damage Display' script (uses bitmaps for damage)
Set the @drive in RTAB's config to 'false' (turns camera on/off)
Um... don't know bout the stretching... I'll look at cogwheel's website. Think they got something I didn't translate.

Oh, and if you're still using Minto's Configuration script, you'll have to change the @drive switch to 'false at the end of THAT script. It overwrites any configuration changes in RTAB itself.
 
Sorry, this is probably somewhat simple, but I'm horrible at scripting. How can I make it so that the player can see the HP and SP, etc. in battle?
 
From Page 1:

Compatibility
Um... don't try to use this battlesystem WITH another battlesystem... right?

This script is designed to work with the officially sanctioned versions of RMXP. Japanese translated versions, including Postality Knights RMXP users will not be able to see the fonts in this demo, as the English version no longer needs the archaic $fontname/$fontface system of global variables.

Apart from the 'DAMAGE' display which is bitmap-file based... Is that the case?
 
Hmmm.... as the 'damage' display is controlled by the bitmap class (even in the default system), I dunno? Maybe by just pasting his 'bouncy-bouncy' damage script below the RTAB scripts, it could simply replace it. :D (At work so I can't confirm.)
 

Juuhou

Sponsor

Eh, I was just wondering. If I decided not to use the Batlestatus mod or animated battlers and just RTAB itself, to alter the positions of the hp, sp, exp, state whatever...where would I go to edit it? Ive tried editing window_battlestatus and nothing happened. If it helps, the only scripts I am using relating to the RTAB would be skill casting time, overdrive, RTAB config, and remodeled damage display.

Well I thought I had found it, but still when I edit the numbers, nothing happens..
 
Okay...
First, without the Battlestatus_Modification script, you'll wanna use the Overdrive Script version 1. Version 2 in the demo was modified for use with the Battlestatus Modification script (changes the OD bar location).

In RTAB, there is a separate class for its own version of Battlestatus (even though the class IS in the script). You'll have to edit the Window_DetailsStatus script. (Tricky, ain't they?) Only the 'refresh' def needs be modified to change the positions of the Name/HP/SP/Status in their blocks.

And, that's why I also have two versions of 'Overdrive' posted. :D
 

Juuhou

Sponsor

Well overdrive Im not worried about. It was just the status and Hp/Mp bars that I wanted to adjusted. Ill test this out right now.

EDIT: Well Ive tried editing the detailstatus script. THat was the one I tried after the battlestatus and I still got nowhere with it which really irritated me. Unless you could tell me what values are for what, because that might be the problem. I just need to change the y-position of the hp/sp/state.
 
In Window_DetailsStatus...
In the def refresh section... by changing:
Code:
 draw_actor_hp(actor, 4, 0, 120)
to
Code:
 draw_actor_hp(actor, 4, 20, 120)
you move the hp line down 20 pixels... and it starts hiding behind the SP text.

Same goes with the rest.
 

Juuhou

Sponsor

Just download the RTAB script and put that into your game. Nothing else. For bars, just get one of the scripts and paste it above main or below RTAB and you should be set.
 

Vash

Member

The "RTAB script" comes witht the camera zooming and bouncing damage display which I just don't want in there and my RGSS is pretty limited so I just can't removing them (and yes I am aware that you can turn off the camera zooming but the bouncing damage display part).
 
Vash said:
The "RTAB script" comes witht the camera zooming and bouncing damage display which I just don't want in there and my RGSS is pretty limited so I just can't removing them (and yes I am aware that you can turn off the camera zooming but the bouncing damage display part).

Well, as far as my understanding goes, I do believe the camera zooming is part of the RTAB script. However, the bouncing damage display is an add-on script, as well as the side view and all the other little additions. Since the Add-Ons are all separate scripts that the RTAB does not actually require, you should be able to just delete them.

dayhjawk said:
Is there a battler template/description for poses for this battle system?

That would actually be under the Minkoff's Animated Battlers Enhanced Add-On. DerVVulfman has that one in its own topic which you can find here:

http://www.rmxp.org/forums/showthread.php?t=5853

In the first post, scroll down until you see instructions. Also, it's very helpful to look at what was done in the demo by looking through the resources in it. It's kind of an intermediate level process, but a lot of fun when you get the hang of it, and extremely flexible.
 

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