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Real Time Active Battle (The Systems)

Hello, Mister Vvulfman. I'm new in this forum and haven't read all it's rules, neither i've read all posts in this topic of yours, but i guess it won't be a problem my question. The point is: Is this system (Animated Battlers) already working with Rpg Maker Vx? I read your first post, but didn't find any clues. If it's not, do you pretend make it compatible with Vx?
Thank you  :smile:
 

Juuhou

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With the noticeable changes between RGSS and RGSS2, Im pretty sure that its not going to work with the current way the script is. I havent been here in awhile and was going to ask the same thing. However, I seriously doubt itll work. Im just curious if a version to work with RMVX is in the making.
 
I tried searching the topic, but no answers.
The animated battlers are not working for me-- I mean, it shows the unanimated sheet instead of the animated battler.
 
Larynni":5lxwcfnm said:
I tried searching the topic, but no answers.
The animated battlers are not working for me-- I mean, it shows the unanimated sheet instead of the animated battler.

Did you check to make sure that DEFAULT_ACTOR in the Configuration script is set to false?
 
Yes, it is set to false. :(
EDIT: Okay, I got the enemies to work, but the party members are still failing...

EDIT: Working now!
RE-EDIT: The template is the same as Minkoff's animated battlers, right?
 
I'm not sure how to do this, but I want to make Arshes have a animated battler also. I'm not sure how to configure the script without messing it up. So can somebody help me? Sorry if somebody already asked this.

EDIT: Nvm. I figured it out. But now I need to fix Arshes battler. It only shows the top part of his head. I'm going to see if getting a different battler works. But I still might need some help.
 
Jaerrind":3pooa3k1 said:
Hello, Mister Vvulfman. I'm new in this forum and haven't read all it's rules, neither i've read all posts in this topic of yours, but i guess it won't be a problem my question. The point is: Is this system (Animated Battlers) already working with Rpg Maker Vx? I read your first post, but didn't find any clues. If it's not, do you pretend make it compatible with Vx?
Thank you  :smile:
Back from the dead again, eh?

So, DerVVulfman, is it compatible or not?
 

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