def create_event(x,y,name="")
# Create a new RPG::Event object (ev)
ev = RPG::Event.new(x, y)
ev.id = $game_map.events.size + 1
#print ev.id
ev.pages = []
# Create a game event object using map id and ev value
event = Game_Event.new($game_map.map_id, ev)
event.through = false
# Set the event at ev.id to our event (include it in map)
$game_map.events[ev.id] = event
#$event_instance[ev.id] = event
#$game_map.map.events.keys.push(@summon_index)
$game_map.map.events[ev.id] = ev
#print $game_map.events
# Map needs to be redrawn because a new event was added
$game_map.need_refresh = true
$scene.spriteset.add_additional_sprites
event.character_name = name
end