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I am wondering if there is a way to cause a movement of a map event to be based on the movement of the player i.e. dungeons in Lufia II: Rise of the Sinistrals or in Lufia: Ruins Lore. If I can do that, then I can remove my dependancy on rm2k map areas by having monsters move around in the exact same manner that they do in THOSE dungeons. I posted here because I was hoping a non-script means of doing this is possible because I do not need to make the engine lag that is not a good thing and scripts can tend to lag in a virtualized environment such as VMWare or Virtual PC.