I want to start off by saying that Venetia has a lot of good points. But, I also want to say that most of the replies to this thread have been pointless responses not to the points that Ven is making, but to the way she said it, as well as to the argument in general. I agree that although the game creator has the freedom to choose what they put in their game, if they ask for advice, they'd better listen to it. I also admit that some of the fonts that Ven posted as bad are not neccessarily bad in and of themselves, but have been overused in certain contexts, and have gained certain connotations and subtle meanings with each use. For example, Comic Sans would be perfectly good, if it wasn't used by ever ten-year-old to make their powerpoints and homework look better. Because of that, comic sans will make a game look more childish. If that is the impression you want your game to have, feel free to use it. Otherwise, don't use it. Another perfectly good font is Papyrus, which I have seen on way too many homemade advertisements, lost pet posters, and othed amateur work. Because of its prevalent use in work that is generally not that good in quality, and work that is so standardized it makes me want to cry, Papyrus has begun to make things look unproffesional. Now, that doesn't mean you can't use it. Itg just means that you'll look like an amateur when you do. The same thing applies to many fonts. And, the same thing applies to the rest of the easy-to-read fonts ven posted as no-no's. Also, if you want to be creative, scour the net for simple, free fonts that are easy to read, and yet still unique. It is easier than you think. We don't want Helvetica, but we also don't want something that doesn't fit the project, or that ise just hard to read. As a final note, I would like to add that although I am not a professional graphi designer, I do have a touch of the graphic sense, and can generally tell when something doesn't fit, or doesn't work.