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Passability Minimap

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odd...i didn't edit that line...:
Code:
self.bitmap.stretch_blt(d_rect, bitmap, s_rect)
and it doesn't seem to have any relation to my method edit...no idea sorry.
 
Hi guys.
I fixed the bush problem! To see the terrain with the bush flag
add this
Code:
return 0 if @passages[tile_id] & 0x40 == 0x40
after
Code:
  def pass(tile_id)
    return 15 if tile_id == nil
    ......
  end
 
hey I've noticed that if i use layer 2 or layer 3 over a layer 1 and it's not actually passable (like a cliff on layer 2 drawn over grass) it appears in the map as passable.. is it normal or am i the one doing something wrong?
 
razlken;227339 said:
hey I've noticed that if i use layer 2 or layer 3 over a layer 1 and it's not actually passable (like a cliff on layer 2 drawn over grass) it appears in the map as passable.. is it normal or am i the one doing something wrong?

Because you can walk on a cliff face. either underneath or on top of it.
 
yeah i can walk underneath it but not over the edge, when i look at the minimap it just shows the cliff and the grass one giant passable space, while i wanted to at least add like a small separator, so the player understands that s/he cannot walk till there but till the cliff edge only...
 
Hey, Im using this minimap in mr. Mo's ABS script
(This minimap, not the one he used in his demo)
And I put comments to show enemies,
but when I defeat them, the red dot stays on the map..
I even tried swapping the comment (By using the trigger death)
to something else (Like setting it as event) but it just stayed red

How do you get the dots to disappear when you don't need them?
 
I don't know if someone ha already posted this, I havn't seen it yest, so can you do an demon please. This might sound wierd but I can't see your pictures :S so please upload an demo if you can.
 
G-man;260791 said:
um I think you guys are beating a dead horse, Sewlyn's gone I think...

Selwyn is part of ORAs why would he leave. I don't remember seeing anything about him being away, maybe try PMing him about it and he can fix it.
~Axerax
 
I think i did see that he was gone somewhere, can't quite remember. I could have saw someone else, but i'm sure it was him. Anyways, i just need a demo, basically just with the pictures if anyone could, that'll be better
 
If you want the pictures, go to some previous posts. There is also a set of 'modified' pictures which are well done. And since I didn't see any replies about the lag that's being asked, big maps always lag, whether you use this script or not. But I'm not too sure, because if the script draws all the map instead of only the portion it shows, it might lag. Try using an anti event lag script. Really helps if there are lots of events.

PS: I really await updates to this script and Selwyn's Cursor script :)
 
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