Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Pandoras Box

Pandora's Box


Site(under Construction)


Please Read Below the info below is very important


What is this?

Pandora's Box was originally a section for users to post requests for me to fill out, But I eventually got overwhelmed by the multitude of new script requests coming in daily. (Way too much for one person). So to fix this problem I'm now going to put up a website within the next few week, the site will be an archiving site. I read in a post on here that some script material is being lost due to the downing media sites like Megaupload. Basically once the site is up, You will be able to post new or old scripts along with download links etc into an archive which will allow other users to sift through the mess of scripts with a simple keyword in a search box (such as battle system) or using the navigational system on the site (IE: RMXP > Battle Systems > ATB | TBS | ETC) Users will also be able to make requests on this site those requests will be put into a ticketing system, one the ticket or request is fully completed (this mean all bugs worked out) the requester is allowed to choose to release it to the public or keep it for them selves (once a choice is made the request ticket will be moved or removed)

My Goal?
My goal is simple, I wish to archive all the scripts we know and love, so that future or current RM'ers can look in one location and easily find the program materials they need for their games.

Whats so special about Pandora's Box, compared to everyone else?

To answer your question, how many times have you had to search through your files for that script you need really bad or search through more then 200+ On the Internet to find the perfect scripts for your project.
I personally have spent more time looking for resources for my project instead of actually working on it. Thats why I think it would be more efficient to type in a URL and BAM! Theres a magical box with all
the Scripts I could ever use or want.

How do we know you are good at what you do?

Hmm good thing you ask, below is a spoiler with Screen Shots of some of my most popular systems. Including my Particle System.

1-1.png
2-1.png
3.png
4.png
5.png
6.png
7.png
8.png
9.png
10.png
11.png
12.png
13.png
14.png
15.png
16.png
17.png
18.png
19.png
20.png
21.png
22.png
23.png
24.png
25.png
26.png
27.png

Current way to Submit a Request:

All creative and useful ideas are welcomed

Basically submit your idea with a very detailed description of what you want to be in Pandora's Box
Submitting a rough draft or a detailed mock up of your idea with the description would be nice.
Below your Script you must submit your real name or some kind of name to go into the credits for the script idea.(I don't like taking credits for ideas) a name for your Script idea IE: *your name*'s Action Battle System

WARNING: The Script must be logical and useful, IE: it cant be a script to make the gold window appear at the right side of the menu. Also I will only take 2-3 requests at a time right now. Longer Projects will be put on hold so that smaller ones can be completed quickly to make room for larger projects. lastly I do not get paid for this, So I will only work on these during my own time, any help from other members would be appreciated (my skype is azrith001 im on it all the time)

List O' Requests:

  • bikini-martini's CMS: bikini-martini - 35% Complete(on hold)
  • Orbs System: *Private* - 33% Complete


Currently In Pandora's Box:



Thank you all HB Games Members
~Pandora

Changes to the above info may be changed at a later date.
 
Original Request:
Ace of Spades":3gtmmjq0 said:
This is my full request details for the HUD I had requested. Whenever you get the chance to work on this, I would be most appreciative. I tried to make this request as detailed as possible, so hopefully this will be a good enough description for you. I've made a mock image, as a visual aid. I'll start in the upper-right with the blue section, and move my way down.

menumock.png

http://yfrog.com/b9menumockp

A The hearts is the health display. The only actor being used is the first actor, so this is the HP I want displayed. The hearts are icons, preferably of 3 varieties: Full, Half Full, and Empty. The default number of hearts is three, with a variable capable of changing for up to ten total; 5 on the top row, 5 on the bottom row. Each heart is equal to 50 HP, and will show the half empty icon when at 25 HP or less.
B The bar below the hearts is the magic meter. This is a single picture, 100 pixels long. The picture will erase from the right as magic is used.


The red section shows currently equipped weapons. These should be transparent windows, made from the current windowskin, which will display the appropriate equipment icon in the middle of each. These are the equipment slots to display:

A
Code:
$data_weapons[@actor.weapon_ids[2]]
B
Code:
$data_weapons[@actor.weapon_id]
C
Code:
$data_weapons[@actor.weapon_ids[1]]

A This is for gold display. The gold icon on the right remains static, with the number of gold displayed on the left hand side of the icon. The gold display should be capable of displaying up to 9,999
B
This is just to remind the player how to access their backpack. A simple icon, with the text "Esc or X" displayed to the left of it is all I need.


If you have any questions about my request, feel free to PM me or post in your thread. I'll keep in touch to see how things are going, but I know there are a few requests ahead of me so no pressure. Thank you so much for the help in advance, my scripting knowledge is somewhat limited, so this would be a big help to me.

------------------------------------------

Ace of Spaces Hud Complete - 100%

Posted on main page.

Download
 
All of your work looks fantastic, I am sure looking forward to my request.
Just one final note: I like parts in the script for SEs whenver possible...i.e when picking fruit, planting seed, watering, etc.

Agian, I'm looking forward! :grin:
 
Wow, thank you so much for the HUD PandoraShock. It turned out exactly the way I wanted it to, I'm very impressed. I did have two quick questions though:
1. Is there a way to manually refresh using a call script? (for when the player gains an extra heart, etc.)
2. Very important, I can't believe I forgot to ask when I requested...is there anyway to turn the HUD off, possibly with a switch?

Again, thank you so much. I'll make sure you get your name in the opening credits. :biggrin:
 
Have a safe trip. :)

edit ----------------------------

We all know Pandora has left for the week but can anyone else seem to figure out the bugs with the license boards script. Its an amazing script, I just can't seem to get the LP points to register after a battle. And I don't understand how to switch to another characters board.

Anyone else figure it out yet?
 
to give an enemy a certain amount of LP at line 44 you have to put in this:

ENEMIES_LP = {} <== mind here that you might have to change [] into {}
ENEMIES_LP[1] = 50 <== 1 is the id of the enemy, 50 is the amount of LP


to call the license board for a certain character use call script and put this in it: $scene = Scene_Licences.new(x) where x is the hero's id.

Hope this helped :)
 
Pandora. You can ignore my last request. I figured that it wouldn't be right for the game I am working on. Instead I have a mock up for a "Rucksack" system.

Mockup.jpg

It may look like a grid system but what I am requesting is rather different.
The potions, the red rectangles, are "fragile" as a result is it is put under a metal object, grey rectangles and squares, it would break. The same goes for fruit and vegitables, the oragne square next to the long red rectangle, would get squished. So it has to be put in top of all the other stuff. Also gravity comes into effect. If you put stuff with a space between its bottom and the next thing underneth, other objects, the bottom of the rucksack, it will fall into the most appropriate space. If it is fragile or squishable and it is placed two or more spaces above something that would break or squish it, it gets broken or squished. Also some objects react to other objects. For instance the hammer, the brown and grey object, is next to the jar of termites, the green square, the termites eat the wooden handle leaving just a hammer head. The same way the water, the blue rectangle, would make the bread, the light brown square, go mouldy. Also the potion that is between the two daggers, grey rectangles with a space, would also break due to it juttering about and hitting the daggers.

If that was not clear enough below is a labeled version of the mockup:
Mockup2.jpg

If it is still not clear enough I can explan step by step.

Also, last thing, could it be as easy to customise as possible? Thanks in advance.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top