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Pandoras Box

Pandora's Box


Site(under Construction)


Please Read Below the info below is very important


What is this?

Pandora's Box was originally a section for users to post requests for me to fill out, But I eventually got overwhelmed by the multitude of new script requests coming in daily. (Way too much for one person). So to fix this problem I'm now going to put up a website within the next few week, the site will be an archiving site. I read in a post on here that some script material is being lost due to the downing media sites like Megaupload. Basically once the site is up, You will be able to post new or old scripts along with download links etc into an archive which will allow other users to sift through the mess of scripts with a simple keyword in a search box (such as battle system) or using the navigational system on the site (IE: RMXP > Battle Systems > ATB | TBS | ETC) Users will also be able to make requests on this site those requests will be put into a ticketing system, one the ticket or request is fully completed (this mean all bugs worked out) the requester is allowed to choose to release it to the public or keep it for them selves (once a choice is made the request ticket will be moved or removed)

My Goal?
My goal is simple, I wish to archive all the scripts we know and love, so that future or current RM'ers can look in one location and easily find the program materials they need for their games.

Whats so special about Pandora's Box, compared to everyone else?

To answer your question, how many times have you had to search through your files for that script you need really bad or search through more then 200+ On the Internet to find the perfect scripts for your project.
I personally have spent more time looking for resources for my project instead of actually working on it. Thats why I think it would be more efficient to type in a URL and BAM! Theres a magical box with all
the Scripts I could ever use or want.

How do we know you are good at what you do?

Hmm good thing you ask, below is a spoiler with Screen Shots of some of my most popular systems. Including my Particle System.

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Current way to Submit a Request:

All creative and useful ideas are welcomed

Basically submit your idea with a very detailed description of what you want to be in Pandora's Box
Submitting a rough draft or a detailed mock up of your idea with the description would be nice.
Below your Script you must submit your real name or some kind of name to go into the credits for the script idea.(I don't like taking credits for ideas) a name for your Script idea IE: *your name*'s Action Battle System

WARNING: The Script must be logical and useful, IE: it cant be a script to make the gold window appear at the right side of the menu. Also I will only take 2-3 requests at a time right now. Longer Projects will be put on hold so that smaller ones can be completed quickly to make room for larger projects. lastly I do not get paid for this, So I will only work on these during my own time, any help from other members would be appreciated (my skype is azrith001 im on it all the time)

List O' Requests:

  • bikini-martini's CMS: bikini-martini - 35% Complete(on hold)
  • Orbs System: *Private* - 33% Complete


Currently In Pandora's Box:



Thank you all HB Games Members
~Pandora

Changes to the above info may be changed at a later date.
 
I was just wondering about the progress of your current project. :)

Also to add something to my request - to make a slot where the equipped weapon sits and another slot for where a certain variable tells you what item is in it.
 
Im moving back and forth between them, and getting ready for a week long business trip to Kansas City, I will get the License System Next and then the rewrite and I will finish all the others when i get back :] sorry for taking so long this past week or so had been hectic :P
 
That's nor problem at all. It's great how much effort you put in this just for this community... and i'm waiting on the license board script the most. I'm happy to hear you will finish that one first :p
 
Great! Thanks Pandora! Works like a charm! just one thing: how exactly do i construct a license board: where do i decide which licenses each character get etc.

also at line 44 you get to choose how many LP each enemy gives, but i don't get how i should put it there something like ["56" = 100, "2" = 80]... but i always get syntax errors :s

could you please help me a bit here? If i have any more questions in the future, i'll go to the script support forum, but i think other people will have these questions as well, so i thought i should post it here ;)

thanks again!
 
ENEMIES_LP = []
# Amount of LP customized for each enemy
# ENEMIES_LP [id of the enemy] = X
ENEMIES_LP[1] = 10 # This will make enemy #1 in the database give you 10 LP
ENEMIES_LP[2] = 7
ENEMIES_LP[3] = 9

thats how :D

Switch line 44 to ENEMIES_LP = {} I accidentally Put [] instead of {} I will upload a new one :]
 
Alright...here's what I need (but take your time):
+A simple tree growing/farming system, akin to Pokemon's berry system. Likewise, there would be soil patches (terrain tags I guess?) distributed throughout the game's world and when the player examines a patch, it will ask them if they would like to plant a seed (default name for my game, going off Chao references) if they actually have any seeds in their inventory. It will then bring up a window that displays what seeds they have in the game (if you can't make the window width/height a variable dependant on number of owned seeds, you could make one that's not and show any unobtained seeds as silhouettes, ref pic below). The cursor is used to select the seed and plant it (each patch can only be planted in once until the fruit is picked or until the tree dies), which then the patch graphic will change to a sprouting. The player then can water the sproutling which will decrease the amount of gameplay time it needs to grow (trees can be watered infinite times, but only the first two waterings will decrease the gameplay time for growth). The plant will mature from a sproutling to a small tree (To a small tree, usually in half of the time...like for a normal nut, 15 minutes.) to a full-grown tree in 30 minutes to six hours, depending on the seed's rarity and usefulness. When the tree reaches the adult stage, it will bear fruit for the player which they can pick from the tree if they interact with it (yes or no of course). The amount of fruit for each type is set, and follows a minimum to maximum fruit give depending on how much attention they payed to the tree, how much they watered it, etc...so the player really needs to pay attention to the tree if they want the maximum fruit giving. Trees will however die if their ignored for a specific amount of time. Note, the player needs two items to fully plant trees: A shovel (for planting), and a watering can for watering the plant. Each type of tree needs settings for: What seed and fruit it assioates with (by item ID), growth time to an adult tree (for the small tree stage, the growth time is divided by 2), sproutling/small tree/adult tree graphics, and minimum and maximum fruit gave when mature.
+I have two different soundtracks for my game, one that's original (since mine is series based, fan-game, uses the original music) and the other soundtrack is entirely remixes. I basically need a script that will allow a function where the player can switch soundtracks via an item. If it helps, I keep each soundtrack in their own folder in audio, with subfolders of BGM, BGS, ME, and SE.
+I have two variables in my game that act as hidden stats, Luck and Intelligence. I need a small little script that will adjust enemy gold depending on the actor's luck and enemy EXP depending on the actor's intellgience. Base stats for both is 100 and the maximum is 2000.
+Also, links to one of my requests:
viewtopic.php?f=12&t=71300

http://img696.imageshack.us/img696/4619 ... window.png

*Excuse the overload. I don't really need any of these scripts RIGHT NOW or urgently but if I had to pick...the tree growing system. The others can wait.
 
PandoraShock":fyhueypw said:
Oh when you go into Debug mode, Just press F5 I made an easy editing menu and junk :]
Oh...My... God...! You're my hero! an ingame editing menu? that's epic! Seriously, We script requesters can't thank you enough for doing this for us!

@ Miles Castea: Wow! Easy there! One request at a time is fair, don't you think?

+ the first one can be perfectly made with events. It would even be more logical to make it with events if you ask me.
 
Sorry, if I went a little overboard. You have a point but I've always had trouble with item selection being evented and I don't like the way RMXP does it.
Edit: Well Grav, I actually think your wrong. The number of patches for a full game would be a large number...something like +50 patches to care for. Now it's easy if your just talking one tree...only three or four variables to take care of. Not much...multiply that by 50...that's like 200...and that's scary. I care about conserving game resources, espically variables and switches.
 

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