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Pandoras Box

Pandora's Box


Site(under Construction)


Please Read Below the info below is very important


What is this?

Pandora's Box was originally a section for users to post requests for me to fill out, But I eventually got overwhelmed by the multitude of new script requests coming in daily. (Way too much for one person). So to fix this problem I'm now going to put up a website within the next few week, the site will be an archiving site. I read in a post on here that some script material is being lost due to the downing media sites like Megaupload. Basically once the site is up, You will be able to post new or old scripts along with download links etc into an archive which will allow other users to sift through the mess of scripts with a simple keyword in a search box (such as battle system) or using the navigational system on the site (IE: RMXP > Battle Systems > ATB | TBS | ETC) Users will also be able to make requests on this site those requests will be put into a ticketing system, one the ticket or request is fully completed (this mean all bugs worked out) the requester is allowed to choose to release it to the public or keep it for them selves (once a choice is made the request ticket will be moved or removed)

My Goal?
My goal is simple, I wish to archive all the scripts we know and love, so that future or current RM'ers can look in one location and easily find the program materials they need for their games.

Whats so special about Pandora's Box, compared to everyone else?

To answer your question, how many times have you had to search through your files for that script you need really bad or search through more then 200+ On the Internet to find the perfect scripts for your project.
I personally have spent more time looking for resources for my project instead of actually working on it. Thats why I think it would be more efficient to type in a URL and BAM! Theres a magical box with all
the Scripts I could ever use or want.

How do we know you are good at what you do?

Hmm good thing you ask, below is a spoiler with Screen Shots of some of my most popular systems. Including my Particle System.

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Current way to Submit a Request:

All creative and useful ideas are welcomed

Basically submit your idea with a very detailed description of what you want to be in Pandora's Box
Submitting a rough draft or a detailed mock up of your idea with the description would be nice.
Below your Script you must submit your real name or some kind of name to go into the credits for the script idea.(I don't like taking credits for ideas) a name for your Script idea IE: *your name*'s Action Battle System

WARNING: The Script must be logical and useful, IE: it cant be a script to make the gold window appear at the right side of the menu. Also I will only take 2-3 requests at a time right now. Longer Projects will be put on hold so that smaller ones can be completed quickly to make room for larger projects. lastly I do not get paid for this, So I will only work on these during my own time, any help from other members would be appreciated (my skype is azrith001 im on it all the time)

List O' Requests:

  • bikini-martini's CMS: bikini-martini - 35% Complete(on hold)
  • Orbs System: *Private* - 33% Complete


Currently In Pandora's Box:



Thank you all HB Games Members
~Pandora

Changes to the above info may be changed at a later date.
 

zchin

Sponsor

Ummm if you don't mind could you change some numbers in there, could you make the un-used points limitless, and the numbers not to big, I like to keep stuff simple, and the stats cap at 70, and I want each little gold bar thing, to be equal to 1. in the mockup I used small numbers, if I can change it then don't bother changing it, just tell me what to do, if not then I hope you won't find this annoying...

Thank you and have a nice day!
 

zchin

Sponsor

Uhh, I see, I got everything done but how would I make the bar fill up faster, like one bar for each little point, and how could I make the stats cap at 70? Would that have to be another script, and when I edited it this error kept popping up when I pressed "Q" and "W":
errorpic.png
 
Just wanted to say that this is an awesome idea. I'm glad there's people out there willing to take their time to hep others. I know you have a few requests ahead of me, but I was wondering if I could reserve a spot in line. :biggrin: My request shouldn't be too difficult, just a HUD. I'll be posting details and mockups soon.
 
I have a comment about the License Board script: in order for it work, you will also have to add a function that determines the amount of LP (License Points) you get for defeating an enemy while using other battle systems than the one used in the demo. You probably know about this, but i think this might be complicated to do. Or am i wrong here? :)
 

zchin

Sponsor

Oh, thanks, it's great but I'm having a hard time configuring it and the red bars keep coming up blocking out the stat points and it's all weird like, and when I tried to configure it I changed all the variables to 1 and the base chance to false then tried true and each time it kept raising the stat by the level plus 1 asking for the same amount of points...
Code:
module DPD

  #---------------------------------------------------

  # Config

  #---------------------------------------------------

  ImgSet = {} # Don't Change only change whats in the " "

  ImgSet[0] = "point_dis_back" # Background Image

  ImgSet[1] = "point_meter" # This is the point meter image is in a set

  #---------------------------------

  FaceSet = {}

  #FaceSet[actor id] = "file in pictures folder"

  FaceSet[1] = "face01"

  FaceSet[2] = "face01"

  FaceSet[7] = "face01"

  FaceSet[8] = "face01"

  #---------------------------------

  BaseCost = {} # Don't Change

  BaseCost[0] = 1 # Hp Base Cost

  BaseCost[1] = 1 # Mp/Sp Base Cost

  BaseCost[2] = 1 # Strength Base Cost

  BaseCost[3] = 1 # Dexterity Base Cost

  BaseCost[4] = 1 # Agility Base Cost

  BaseCost[5] = 1 # Wisdom/Int Base Cost

  #----------

  # This is the Multiplier of all costs IE:

  # At level 10 the cost of hp, Cost = 10 + Level * 2 = 40

  # To use multiplier Max Point should be set to 5000

  # Else Set the Multiplier to 1

  BaseCost[6] = 1 

  #---------------------------------

  BaseGain = {} # Don't Change

  BaseGain[0] = 1 # Hp Base Gained

  BaseGain[1] = 1 # Mp/Sp Base Gained

  BaseGain[2] = 1 # Strength Base Gained

  BaseGain[3] = 1 # Dexterity Base Gained

  BaseGain[4] = 1 # Agility Base Gained

  BaseGain[5] = 1 # Wisdom/Int Base Gained

  #--------------

  BaseGain[6] = 1 # Multiplier: works like Base Cost one.

  #---------------------------------

  MaxPoints = 999 # Max Points you can Gain

  Chance = true # Set to true if you don't want to use Just Base points

  BaseGainedPoints = 3 # This is the base amount of points gained

  BarLength = 60 # Length in Squares (Default = 59)

  #---------------------------------

  # Stat Caps

  StatCap = {}

  StatCap[0] = 60 #HP

  StatCap[1] = 60 #SP

  StatCap[2] = 60 #STR

  StatCap[3] = 60 #DEX

  StatCap[4] = 60 #AGI

  StatCap[5] = 60 #INT

  #---------------------------------

  # Base points gained:

  # The Base Amount of points gained + chance

  # Will set up an imaginary set of dice that role

  # apon leveling up, the dice will predict if the base

  # gained points will be multiplied IE:

  # if a 5 is roled(max) the Base Points gained will be

  # level = 10

  # Points = base + (level*5) = 53

  # using base with no chance is for low exp/point games only IE:

  # Points = base + (level) = 13

  #---------------------------------  

end
This is what I changed it too, and it gives me this:
errorpic.png
]
And I also couldn't get any points by using the event person to level up my people, it gave me points for the enemy battle level ups, and is it too much or hard of a task for the window option that pops up in the right hand of the screen saying how much points you got, if it is, is there any other option like it do able? this might seem a lot and I hope I'm not asking to much, if i am, sorry... :sad:

Thank you and have a nice day! Whew...
 
Thanks for replying in my topic. :)

I would love to create an button that takes you right to your Inventory.
sc2.JPG


The inventory is set up with "tools" on one side (could be weapons/armor/accessories for people creating an RPG) and Items on the other side.
I would like to eliminate the need to go to a menu first - just press a button and you are THERE in your items.

The 'rucksack' can start out with a certain number of empty slots and depending on what switch is activated there are more added. Like 'buying' a bigger rucksack.

Multiple items can be placed on one another (say if you have more than one egg, it can be stacked on another egg up to a certain number in one slot). It would be amazing to be able to set up which items can stacked and which ones can't; as well as only a certain number of one item can be shared by one slot.

When you activate an item from this menu - it uses a common event as classified from the items.
When you activate a weapon,armor,accessory (Tool) it equips it.

Also a gold counter in the corner would be the icing on the cake.
:))))
 

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