souldragon19
Member
Lol, that's going to be interesting.
Prexus said:The actual making the game work doesn't take that long.
Prexus":3fxenads said:samboy":3fxenads said:Mind you, that doesn't count all the graphics/music that are practically a necessity to make your game original. You may argue, but most RTP games will be scoffed at, compared to those with custom graphics and all the rest.
When you put it that way though, it makes me feel better about making games.
Actually it does. The 1hr per 1minute rules includes all the material development, brainstorming, concept finalization, and such. The actual making the game work doesn't take that long.
Devro":19wnax4x said:This whole rule about 1 min = 1 hours work is absolute nonsense. How can things be measured that way? Ive been working on the same game for over a year now. Sometimes i can do 10 mins of gameplay in like 3 hours simply by making a tough battle in a small dungeon. My games intro has taken well into 30 hours of my time with less than 5 mins to show for it because its so complex. To try and build a game like that is (imo) just asking for a rushed, untested, and boring experience that will yeild more bugs than quality game time lol.
Okay rant over, i appreciate people have to be more hurried for this comp
built in system?.... whats that?Mage of Games":3bk570ap said:but we can't use the built in system?