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Official Contest! A New Beginning!

Kraft

Sponsor

this sounds interesting ^_^

I have been writing a story for a while, and have been meaning to convert it to a project, but just never got around to it...

Is that okay?

I  have done nothing in RMXP yet, only a few ideas, a basic storyline and some concept art for it...  Can I use that?
 
It depends on the level of detail in your story, but for the most part there's not much of a problem. If you have ten paes of detailed outline, then I would prefer that you do not use that storyline, but if it's an idea that you've had in your head for a while then it is perfectly acceptable. Ultimately there's no way for us to judge whether or not this is valid so it's based on the honor system.
 

Kraft

Sponsor

I see ^_^

Well, I have about a page of writing... and most of it is a sentence with a box around it and a line from that box to another one, or to a few sentences. 

And a concept of a world map, and of a house, and such... not that much ^_^

I think it would be okay... there isnt much detail...
 
I haven't been here properly in months nor touched rmxp but this has grabbed my attention. 

Though I must say I do share the concerns of a four hour gameplay guideline.  I worked on Cell Chamber for over a year and come the end only had 3 hours worth and now I have even less time to work on game developing.  I'd prefer the emphasis to be more on quality over quantity and with fours hours as a guide I feel a lot of people will just have 'filler' due to time restrictions. 

Don't get me wrong, I would hate to see 20 minute entries stand a chance of picking up the prize but I very much doubt I can get too near 4 hours with the level of quality I'd want in the timespan due to have limited recreational time.

Oh, and I'd also appreciate if you could point out the judging criteria, mainly how important the usage of the theme is to the score.  Obviously most themes can be bent to do whatever you want but does mirroring the theme matter that much?
 
Calibre":1miqjsw4 said:
Though I must say I do share the concerns of a four hour gameplay guideline.  I worked on Cell Chamber for over a year and come the end only had 3 hours worth and now I have even less time to work on game developing.  I'd prefer the emphasis to be more on quality over quantity and with fours hours as a guide I feel a lot of people will just have 'filler' due to time restrictions. 

Don't get me wrong, I would hate to see 20 minute entries stand a chance of picking up the prize but I very much doubt I can get too near 4 hours with the level of quality I'd want in the timespan due to have limited recreational time.

Oh, and I'd also appreciate if you could point out the judging criteria, mainly how important the usage of the theme is to the score.  Obviously most themes can be bent to do whatever you want but does mirroring the theme matter that much?

I've said it before and I keep saying it. The four-hour goal is a GOAL. Plan the game to be roughly four hours long. If the game itself ends up being three hours long, you're not going to get declined. It's just a way of ensuring that people don't submit games that aren't worth playing.

The judging criteria is INCREDIBLY simple: best game wins. There's no need for a complicated scoring formula. For the most part it won't be a point system unless we absolutely have to. The judges will vote among themselves for the "judges best" and then the members will vote. From there the judges determine who deserves to win. The theme isn't much of a factor in the judging, it exists primarily to enforce that the game is made unique for the contest (although it's not hard to get around it, but it's something of a limitation).
 
OK well thanks for clearing the criteria up on the judging.

As for the "goal" I tried to emphasis I knew what you meant and why you had put a length down but as you said yourself, "if it's 3 hours, it won't be declined", what if it's 2 hours, or 1 and a half or 1 hour?  At what point is it too short and would get declined?  I myself would prefer to start aiming for 2 and if I could surpass that then would do so.  However, that would be merely half of what others goals had been.

Suggesting a lower target may make much more people participate and therefore more of a competition.  Remember how Black Tuesday turned out... I think thats what it was called.
 
Aim for two if you want. We want the game's story and gameplay to be planned out enough to cover a four-hour time span. Maybe that clarifies it a bit more.
 
Oh dear.  Um...I startd my game about a week ago, its called Ultima Verita (or Sylpharis Nova...the name got changed).

I have like....three maps on it, and a basic story (I havent worked anything specific out yet)

PLEEEAAAASEEEE can I use that as my entry?

;_; I dont wanna start a new game, because I desperately want VX
 
Hmm...I suppose I can try.  I started one last night just to get an idea of how hard it would be.  I'll try it and see what happens ^_^.

Is the reason you said four hours because it's the 4th year of RMXP or something?  You said it had a reason and that's just a guess haha.
 
Sailerius, you're solid and I would trust you to judge.

xephyr, sorry champ. If you're only a week in it can't be that hard to start a new one over the weekend.

Is the reason you said four hours because it's the 4th year of RMXP or something?  You said it had a reason and that's just a guess haha.

I've explained the reasoning at least three times. Read the entire thread.
 
No, I know why you did, because you don't want small games like minigames.  You want something with a "beginning, middle, and end."  But you said it had special meaning, and I thought you meant like the reason you chose the number 4 instead of 5 or 3 was because it was in honor of something...something like the 4 year anniversary of RMXP.org.  Sorry, I misunderstood you haha.
 
I felt that four was a solid number for getting the idea across. A three-hour game is a full game but is considered by many to be a short game, where a four-hour game would feel a lot lengthier despite not being that much longer to make (the hardest part of a game to make is the beginning/planning/database/system, once you can hit the two or three hour mark of actual gameplay it can't be that hard to push it to the end)
 
Well I can make an hour long (contest winning ;)) game in a week so I think this should be easy, everyone should at least try just because it will be fun.
I am making a project for the members of another forum as a christmas present though so I'll probably start this sometime in January, maybe in December if I get bored during the break. Still I'll make sure to submit something.
 

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