Anonymous
Guest
Two/Three main (playable) characters (you lose one near the beginning of the game and making certian choices can result in her not returning), later on you can get more people to do helpful things like increasing/lowering the encounte rate or healing or making items. (eg. If you have a bard tag along with you there's a good chance all your enemies will start off with a sleep status, an apothecary can be left at the main base and will make potions depending on the ingredients they have around them). These characters have their own relationshps between each other depending on who you have working together etc., but there are huge inequalities in amounts of backstory given (I'm not all that fond of huge amounts of horrendously sad backstory anyway) and the amount of character development between the main and secondary characters. The reason for this is pretty simple - you see the main characters more.