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My new game

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Spriters r a little hard to find these days, perhaps they've sprited an underground hole and decided to move down their until everyone's hunt for spriters is over?
 
G-man;252058 said:
Spriters r a little hard to find these days, perhaps they've sprited an underground hole and decided to move down their until everyone's hunt for spriters is over?


again... i agree... it would be even harder for the COM style... i would use another style, but, all me characters i have now are COM...
 
hrrmm... i'm a little packed, but if you pm me an approximate list of characters and the requirements for each, such as 8 way movement, attackposes for abs, etc., i might be able to help... it's all dependant on how much you need...
 
Ok how bout this? If you can give me the script of your titlescreen,(the one that is like the real KH) I will see what can I do for your needed sprites. An example is the Roxas-Breeze character on my avatar, I made that. So it's up to you.:D
 
kiralim;309121 said:
Ok how bout this? If you can give me the script of your titlescreen,(the one that is like the real KH) I will see what can I do for your needed sprites. An example is the Roxas-Breeze character on my avatar, I made that. So it's up to you.:D

Sounds good to me... the script is available on creationasylum.net and someone made the graphics for me... i get you the script by tommorrow... i don't think i can give you the graphics though.

Can you do other kinds of sprites or just breeze? i really need a spriter for my second game...
 
I can sprite at any style as long as it has a template. I don't only sprite on breeze:D. If KH style, ok too. Up to you, I just want the script for my KH game....:thumb:

Edit: What graphics????
 
kiralim;314474 said:
I can sprite at any style as long as it has a template. I don't only sprite on breeze:D. If KH style, ok too. Up to you, I just want the script for my KH game....:thumb:

Edit: What graphics????

#==============================================================================
# Custom Title Screen ver. 1.01
# Script by Paradog Rewritten By Trickster
# http://rpg.para.s3p.net/
#==============================================================================
#--------------------------------------------------------------------------
# * Begin SDK Log
#--------------------------------------------------------------------------
SDK.log("Custom Title Screen", "Paradog/Trickster", 1.01, "3.5.07")

#--------------------------------------------------------------------------
# * Begin SDK Requirement Check
#--------------------------------------------------------------------------
SDK.check_requirements(2.0, [1,2,3,4])

#--------------------------------------------------------------------------
# * Begin SDK Enable Test
#--------------------------------------------------------------------------
if SDK.enabled?("Custom Title Screen")

module Para_Title
#--------------------------------------------------------------------------
# * Image Menu
# - Use Images Instead of a Command Window
#--------------------------------------------------------------------------
Image_Menu = true
#--------------------------------------------------------------------------
# * Transparent Command Window
#--------------------------------------------------------------------------
Transparent = false
#--------------------------------------------------------------------------
# * Window Background Opacity
#--------------------------------------------------------------------------
Opacity = 160
#--------------------------------------------------------------------------
# * Horizontal Command Window Alignment
# - set to 0 to override with Position Value
# - 1 left 2 center 3 right
#--------------------------------------------------------------------------
Horizontal_Align = 2
#--------------------------------------------------------------------------
# * Vertical Alignment
# - set to 0 to override with Position Value
# - 1 left 2 center 3 right
#--------------------------------------------------------------------------
Vertical_Align = 2
#--------------------------------------------------------------------------
# * Command Window Position
# - x, y
#--------------------------------------------------------------------------
Position = 0, 288
#--------------------------------------------------------------------------
# * New Game Image Sprite
# - Located in Graphics/Titles
#--------------------------------------------------------------------------
NewGame = 'newgame', 'newgame_active'
#--------------------------------------------------------------------------
# * New Game Position
#--------------------------------------------------------------------------
NewGame_Position = 0, 0
#--------------------------------------------------------------------------
# * Load Image Sprite
# - Located in Graphics/Titles
#--------------------------------------------------------------------------
Load = 'continue', 'continue_active'
#--------------------------------------------------------------------------
# * Load Position
#--------------------------------------------------------------------------
Load_Position = 0, 0
#--------------------------------------------------------------------------
# * End Game Image Sprite
# - Located in Graphics/Titles
#--------------------------------------------------------------------------
End = 'shutdown', 'shutdown_active'
#--------------------------------------------------------------------------
# * End Position
#--------------------------------------------------------------------------
End_Position = 0, 0
#--------------------------------------------------------------------------
# * Blend Type for Sprites
# - 0 normal 1 add 2 subtract
#--------------------------------------------------------------------------
Blend_Type = 0
end

class Scene_Title
#--------------------------------------------------------------------------
# * Main Sprite
#--------------------------------------------------------------------------
alias_method :para_custom_title_main_sprite, :main_sprite
def main_sprite
# The Usual
para_custom_title_main_sprite
# New Game Sprite
@sprite_newgame = Sprite.new
@sprite_newgame.blend_type = Para_Title::Blend_Type
@sprite_newgame.bitmap = RPG::Cache.title(Para_Title::NewGame[0])
@sprite_newgame.x, @sprite_newgame.y = Para_Title::NewGame_Position
# Load Sprite
@sprite_load = Sprite.new
@sprite_load.blend_type = Para_Title::Blend_Type
@sprite_load.bitmap = RPG::Cache.title(Para_Title::Load[0])
@sprite_load.x, @sprite_load.y = Para_Title::Load_Position
# End Sprite
@sprite_end = Sprite.new
@sprite_end.blend_type = Para_Title::Blend_Type
@sprite_end.bitmap = RPG::Cache.title(Para_Title::End[0])
@sprite_end.x, @sprite_end.y = Para_Title::End_Position
end
#--------------------------------------------------------------------------
# * Main Window
#--------------------------------------------------------------------------
alias_method :para_custom_title_main_window, :main_window
def main_window
# The Usual
para_custom_title_main_window
# If Transparent Window Option
if Para_Title::Transparent
# Window Transparent
@command_window.opacity = 0
else
# Set Back Opacity to Defined Value
@command_window.back_opacity = Para_Title::Opacity
end
# Branch By Window Align
case Para_Title::Horizontal_Align
when 0
@command_window.x = Para_Title::Position[0]
when 1
@command_window.x = 0
when 2
@command_window.x = (640 - @command_window.width) / 2
when 3
@command_window.x = 640 - @command_window.width
end
# Branch By Window Vertical Align
case Para_Title::Vertical_Align
when 0
@command_window.y = Para_Title::Position[1]
when 1
@command_window.y = 0
when 2
@command_window.y = (480 - @command_window.height) / 2
when 3
@command_window.y = 480 - @command_window.height
end
# Return if not image menu
return if not Para_Title::Image_Menu
# Set Command Window Invisible
@command_window.visible = false
# If Continue Enabled
if @continue_enabled
# Load Bitmap
@sprite_load.bitmap = RPG::Cache.title(Para_Title::Load[1])
else
# Set Load Opacity
@sprite_load.opacity = 160
@sprite_newgame.bitmap = RPG::Cache.title(Para_Title::NewGame[1])
end
end
#--------------------------------------------------------------------------
# ● Update
#--------------------------------------------------------------------------
alias_method :para_custom_title_update, :update
def update
# The Usual
para_custom_title_update
# Return if not image menu
return if not Para_Title::Image_Menu
# If Input
if Input.repeat?(Input::UP) or Input.repeat?(Input::DOWN)
# Reset All
@sprite_newgame.bitmap = RPG::Cache.title(Para_Title::NewGame[0])
@sprite_load.bitmap = RPG::Cache.title(Para_Title::Load[0])
@sprite_end.bitmap = RPG::Cache.title(Para_Title::End[0])
# Brach by command window
case @command_window.index
when 0 # new game
@sprite_newgame.bitmap = RPG::Cache.title(Para_Title::NewGame[1])
when 1 # load
@sprite_load.bitmap = RPG::Cache.title(Para_Title::Load[1])
when 2 # exit
@sprite_end.bitmap = RPG::Cache.title(Para_Title::End[1])
end
end
end
end
#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end

It uses 6 images; Active and unactive for new, continue, and end game... The graphics are what made my title screen look official
 
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