Why can't you simply release it with no battlers and when Atnas releases them you can add them in?
Anyway, I've been doing some heavy-duty customization of your version 1.0 engine.. and I just discovered this thread and realised that 2.0 isn't far off - annoying.
I think my bug may have been mentioned before.. but anyways, i'll go over it again..
I have a large map. If you walk a-ways, and you have a battle, it goes to the map i set up specifically for battles (because the walking on/off looks realistic etc.), and then transports back. I simply set the map_id to the battle map, and turned battlebacks and current map off..
The problem is when you transport back AFTER a battle, it scrolls all the way to the top-left and doesn't center on the player.
So yes, this IS a bug, because your demo has battles on a seperate map.. but the scrolling isn't a problem because the demo map is so small.
If you could either release 2.0 imminently or give me some advice on fixing this problem, that'd be great.
I am a fairly experienced scripter and I find most of your work pretty clear and easy.. but I can't work out where the problem is here.
Screenie of what I've done (See! You don't need custom battlers, just don't scale the spritesets!):
http://img329.imageshack.us/img329/7425/nomadsyg6.th.png[/IMG]
Edit: I came up with a work-around, but I'd like to do this before the map is re-shown.
I added an event that called the $game_player.center method.
Edit:: I added it to an update function and it's mostly okay now - no need for events, however I still can't get it to do it before the transition from battle to map - so i see it fade to the top-left, then jump.
Any ideas?
Any ideas on a better spot to put this?
Edit: Found the problem. The SDK was ovverriding something and I didn't notice. But anyways, just put the $game_player.center($game_player.x, $game_player.y) in the setup_display method in the sdk :D
AARGH the session time on this forum is waay too short.