Ok First off Sorry for not replying so quickly
Ultimoore;203290 said:
I agree with this suggestion. But you should also allow the person who is setting up these types of battles to alter them using the events or call script option. Example : At a certain point of the story all the characters are surrounded so I want to use the event "Call Script" and call a pincer attack for this next battle.
Yes I am planning on adding that
Travish;204040 said:
I think it great the way it is, just need to fix the map scrolling bug. I love it otherwise. Im using it for my current game, in fact. Hopefully you can fix that said bug soon =)
Don't worry it will still be the same way all I am going to do is rewrite the whole system (probably from stratch) some of the calls may change depending on how the rewrite goes in this case don't get attached to the current version
uzumakishade;215272 said:
another suggestion would be using icons for weapons like this battle system does
http://www.rmxp.org/forums/showthread.php?t=9886&highlight=*reaper
Now, I am not making promises on this, but if I don't include it don't get upset
Aranak;215340 said:
One idea is that certain formations would have requirements.
Ex: To get into the Turtle Shell formation which grants 15% defence, all active members must have a shield equipped.
Pretty good idea you have there.
uzumakishade;216051 said:
some more suggestions for you would be if you could make it so you can have it compatible with your DBS mods, like have it so its speed based, the individual turns cbs etc
Yes that is my plan, and I have had that plan since when I was designing this script besides I have one of each type of CBS (except TBS and ABS)
Traditional Battle Systems
-------------------------
Turn Based
--Group Turns (aka. DBS)
--Individual Turns CBSes
----Individual Turns CBS
----Speed Based Turns CBS
Timer Based
--Conditional Turns/Timer CBS
--Active Timer CBSes
----Active Timer CBS
----TRTAB
If I am missing any tell me :p
On and yeah the only thing keeping me from finishing this script is example battlers I have one being created thanks to Atnas (really thanks

) and you can see his work
here
If you want to help you can
1) Request Features
2) Create Battlers using my template (even though the current version does support Minkoff/Cybersam/Characterset/Individual images
Custom Templates were not supported but will be in V2.0) I may give out scripts for this later.
3)Spot Bugs with the current version